What went behind the decision to Nerf Ap Based champions?
The average ap mid laner now builds RoA / Rylias due to both of them being two the highest ap items in the game. But the problem with this is that both these items include heavy health stats. This pushes the mid lane to be more of an AP bruiser with health pools well over 2.5k hp late game.
Was this intended? (If so, why?)
Why did you move away from glass cannon AP mid lane ideology?
Why has the average AP of mid-late game champions gone down so much? (I know, blue buff and drags... But why was AP the one who got affected the most?)
y rito?
+ blue buff is 70 + 120 + 100 = 290 + 55% AP + 40% cdr
or just skip the last 10% altogether