Limiting items to ranged / melee will only lessen Item Diversity and build paths.

Teemodanegro·2/8/2017, 5:59:38 PM·13 votes·969 views

We do **NOT **want that.

EDITED: Because people are misunderstanding the point here.

I do not want there to be unnecessary repercussions of champion diversity because lethality was strong for 2 patches. There are (ranged) champions that NEED those items. If you gut the weight of lethality for champions over 300~ range then you've effectively nerfed champions that needed them.

What should be done is just tone Lethality back down to .5 instead of .6, It was at .4 before and no one complained about any of the problems we see with lethality today.

62 Comments

AHeroNamedHawke2/8/2017, 6:09:56 PM4 votes

Instead we want to frantically nerf and buff items back and forth because certain classes abuse them horribly while others need them to function

item 3156 item 3053 item 3147

That's much smarter than just making more items

Critmaster Garen2/8/2017, 6:04:18 PM3 votes

correction. it will only lessen item diversity and build pathes for ranged champions, that they probably shouldnt have available to them in the first place.

because melee champions dont abuse adc items to the degree ranged champions are abusing bruiser and assassin targeted items.

MissingKayo2/8/2017, 6:31:06 PM3 votes

No one gives a shit.

Ranged champions abusing those items are the whole and only reason there's a problem.

Chaos Milk Tea2/8/2017, 6:12:22 PM2 votes

For the moment, getting items to do what they are supposed to do is probably more important. I agree item diversity is important, but when the wrong class picks up an item the results are usually disastrous.

Predatorator2/8/2017, 7:05:27 PM2 votes

We actually want that when such diversitiy allows broken interactions between items/champions. sounds logic to me.

Jeddy0172/8/2017, 7:49:32 PM2 votes

I'm cool with item diversity. What I'm not cool with is X items meant for X champs being nerfed because those items are too strong on Y champs. Ultimately ruining X items for X champs & weakening those champs. So either add a melee/ ranged only tag to shit or reduce the effectiveness of X items on Y champs/ increase the effectiveness of X item on X champs.