An idea for an Aatrox rework

Xavanic··1 votes·466 views

So we all know Aatrox is on the list of -To be reworked- Champs, I figured i would share some ideas on how he could be reworked

This Kit will focus on Aatrox being more of a Drain tank

Passive - The Darkin Blade - Aatrox Deals 5-12% of HIS max Hp to targets in a semi-circle in front of him (think like the first cast of shitty rengars Q) and he heals for 40/60/80/100/120% of the damage dealt at levels 1/5/8/11/16, does 40% damage to minions Cooldown 20/17/14/11/8 seconds, Basic attacks reduce the cooldown of this ability by 1.5 seconds Passive - Bloodwell - Aatrox Stores blood in his bloodwell (20% of damage dealt/taken) at a maximum of 30% of his max health, Upon Dropping to critical levels (20% or below) Aatrox's bloodwell will be used to create a shield equal to the amount stored Cooldown 200/160/120/80/40 sec, Killing an enemy champion Reduces the cooldown by 50%

Q Dark Flight - Aatrox Leaps into the Air, Becoming untargetable for up to 2.5 seconds, After entering the air, he will slowly begin to prepare dark flight and charge up its power over 2 seconds, If he fully charges this ability, It will create a small crater on impact that can be destroyed, but WILL block movement Base Stats - 20/40/60/80/100 +45% of AD and 4% of the targets max health, Physical damage - 400 Target Range - Effect Radius 150 - Inner radius 75 Charged max - 60/120/180/240/300 + 125% of AD and 12% of the targets max health, Physical damage - 1200 Target range - Effect Radius 450 - 150 Inner Radius Cooldown 12/11/10/9/8 Sec This ability will be slower/Clunkier version of his Current Q, But will receive much more power in compensation

W Essence Siphon - Aatrox's blade drains the health of all nearby champions Equal to 2.5% of HIS max health per second, plus 20/35/50/65/80 as magic damage over 6 seconds, and heals for 100% of the health drained, During this time, Aatrox is slowed by 25% and cannot auto attack but receives 20/25/30/35/40% reduce physical damage (halved for magic damage) he may cancel this early, reducing the Cooldown by 2 seconds for every remaining second Cooldown 20 sec Effect Radius - 450 Passive - Aatrox max HP is increased by 5/10/15/20/25%

E Blade Of Torment - Aatrox extends his Blade in a target direction. Impaling enemy champions, Dealing 70/130/190/250/310 plus 100% of AD as Physical damage, Stunning them for 1 second and pulling them towards him, Afterwards, targets are slowed by 25/30/35/40/45% for 2 seconds Range - 800

R Dark Rebirth - Upon death, Aatrox draws in nearby enemy champions over the next 3 seconds, afterwards he explodes with power dealing 20/25/30% of HIS maximum health to all targets hit and heals for the damage dealt (if no targets are hit, reappears with 20% of his max health) Cooldown 300/200/100 sec Effect Radius - 600 Passive - Aatrox heals for 5/10/20% of ALL damage he deals

Tell me what you think

2 Comments

Akenero1 votes

You NEED to look at balance here dude, r would feel useless as hell if you're ahead, e is poke, stun, slow, and pull, that does more damage than some ULTS at max rank. You want his q to be clunkier? This is f@^&ing aatrox, dude. And the w is just swain. it's literally just swain.

Xavanic1 votes

{quoted}

You NEED to look at balance here dude, r would feel useless as hell if you're ahead, e is poke, stun, slow, and pull, that does more damage than some ULTS at max rank. You want his q to be clunkier? This is f@^&ing aatrox, dude. And the w is just swain. it's literally just swain.

The problem is aatrox is a drain based champ, and there's only so much you can do with a drain champ, so unless they decide to dump that part of his kit, idk what to say, plus his Q would be slower but it would be harder to interrupt plus it would be a much better ganking tool for jungle aatrox....overall it would be more useful then it is now, and his ult...it would feel useless when ahead, but it's a tool to stop him from falling behind and allow him to remain useful even when behind

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