So Annie

Dedrius··2 votes·518 views

What are her weaknesses? She has hard CC, Hard Engage, AOE Stun, AOE Burst, Poke, High AA range.

I just feel like she is really strong for her only problem being lack of an escape. And with most Annie's always having stun up it isn't that hard to stun and walk away.

8 Comments

19 19 192 votes

She lacks range yet her basic attack is the highest range out of all mages -_-

DatPikachuTho1 votes

It's her squishiness and her lack of mobility. Yes, she's a huge teamfight presence, but you can pick her off easily enough if she gets caught out. And if she blows Tibbers trying to get away, all the better for you.

Teamwork is great too.

Nucleophilic atk1 votes

People say her range is her weakness. Yet, her stun is enough to zone out everyone since she can 100-0 everyone. I honestly don't think she should be able to 100-0 with no reaction time.

Sailor Mint1 votes

Two Doran's Rings or a Null Magic Mantle and appropriate runes is enough to survive her level 6 combo.

Anything beyond that falls under playing and building properly while respecting your opponent's strength.

FarRockBF1 votes

Try laning with her vs a Ahri Lux MalzaharVelkoz ...pretty much all the traditional mid lane mages have far longer range and can easily poke her as she comes in for a stun and then walk away before she gets in range for stun.

The ONLY way Annie can secure kills is if she flash ults in. Problem is; a good laner knows when your stun will be up and will play far far back. Even in event you can push close enough you are in dangerous jungler territory.

I think her only real strength is teamfights late game but this almost always requires a flash in and usually results in your death anyhow.

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People say her range is her weakness. Yet, her stun is enough to zone out everyone since she can 100-0 everyone. I honestly don't think she should be able to 100-0 with no reaction time.

Veigar does so much more damage when his stun lands...

Cale0171 votes

She lacks range. Like, horrifically. To get her full burst off you HAVE to be in someone's face, and that also means that unless you're fed you're relying entirely on Tibbers' cooldown to go in for kills. This is why people are playing her support more than they are mid; she doesn't have to go super hard herself, she just has to land her stun and then let her ADC go ham.

Sailor Mint1 votes
  • Short range (625). Average skillshot is in the 900+ range.
  • Telegraphed pattern. She only goes aggressive when a stun is available.
  • Squishy even with Molten Shield up.
  • Low mobility, extremely reliant on Flash.

In short, if you catch her with her stun down, she should die. If you force her to blow Flash defensively, her initiation power goes down dramatically. She's also relatively weak to getting shoved.

Dedrius1 votes

In laning phase she can easily zone with stun with not much counterplay imo, there should be a timer on how long you can hold stun.

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