The drawback to having no resources is supposed to be long CD's

Trash MammaI··2 votes·692 views

Yet for some reason you stuck CDR on basically every damn item they would build making it so that that weakness is gone.

Not only that but you give them mobility and sustain? Why?

Aatrox Garen Gnar Mordekaiser Renekton (yes im counting this cancer) Riven Tryndamere Vladimir Katarina

These are all champions that can very easily bully you out of lane and force you to go b, because despite them being low hp as well they don't have any mana limiting them letting them use whatever they want to heal back up into the lane. Even someone like gnar or riven can easily get away with the lack of built in healing by just buying a item 1059 then healing back to full while not having to worry about resources.

All of them have either A) Massive sustain or B) Stupid mobility some of them both.

The weakness these champs are supposed to have is them having massive cooldowns that prevent them from being able to fight back because they're spell cast dependant on fighting.

With the addition of stupid runes causing mass cancer amounts of damage into the game it becomes basically impossible to fight them after they blew their cooldowns trading with you (I shouldn't even say trading since most of their combos result in them hitting you and getting away without you being able to move) as well as CDR being stapled onto everything for no reason making it take 1-2 items depending on runes to reach 40-45% cdr easily.

It's really stupid you took away the 1 weakness and haven't balanced them around that. None of them are fun to play against and have been infuriating for years now

3 Comments

ModWulf Helhammer3 votes

That's actually the exact opposite.

You have no resource when your intended play style is to spam abilities and combo.

Mana is a way to give stronger abilities early, as they can't overuse them without going OOM before late game.

Trash MammaI1 votes

[{quoted}](name=Wilk Rycerz,realm=NA,application-id=3ErqAdtq,discussion-id=4eXOxbVL,comment-id=0000,timestamp=2019-08-02T03:11:28.353+0000)

That's actually the exact opposite.

You have no resource when your intended play style is to spam abilities and combo.

Mana is a way to give stronger abilities early, as they can't overuse them without going OOM before late game.

That isn't how it's supposed to work, there's a reason they start off with 10+ second cd's on all their abilities. It just doesn't seem like it because within a few levels/items they're cdr is max'd out

Malix Farwin2 votes

[{quoted}](name=Wilk Rycerz,realm=NA,application-id=3ErqAdtq,discussion-id=4eXOxbVL,comment-id=0000,timestamp=2019-08-02T03:11:28.353+0000)

That's actually the exact opposite.

You have no resource when your intended play style is to spam abilities and combo.

Mana is a way to give stronger abilities early, as they can't overuse them without going OOM before late game.

I would say this statement is wrong as well being manaless is factored into the power budget but it is not always a cut to abilities or throughput. Some resourcess champions are better designed with longer CDs while others are better designed with shorter cds but less damage. A lot of the champions he mentioned are very strong early and directly contradict the statement you just made (Especially Renekton who actually no longer falls off late anymore).

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