Aurelion Sol nerf on PBE
Aurelion Sol Base HP lowered from 562 to 510 HP regen increased from 1.3 to 1.4
Aurelion Sol Base HP lowered from 562 to 510 HP regen increased from 1.3 to 1.4
Finally the 56% winrate champion sees some nerfs
wait how do you know it's 56%
What do you mean? Every stat site show him at 55-56% winrate in Diamond+ (even more if you sort for Master-Challenger), plus every Sol OTP in Master-Challenger has a 60%+ winrate on him so... maybe he should insta-win the game less hard.
Maybe mains should still have a high winrate with their main champion and ppl should learn how to get in melee range of him so that he can't do shizzle.
"Look, Aurelion Sol can still survive by a thin of hair the burst because we forced him into building
..."
"Well, nerf his HP and make it look like it's balanced because we give him more regen (like it ever mattered on a non-tank/no self sustain character".
Lets nerf the champ that gets killed easy with anyone with a dash engage. Make him even squisher, but not let him have any type of counter to 3/4 of the champs in game.
A Sol mains getting slapped down like usual.
Riot strikes again.
Like why tho, was level 1 cheesing him as
not easy enough as is?
I mean I'm not complaining >.>
how can you kill asol at lvl 1 with talon
how can you kill asol at lvl 1 with talon
Start Q, jump on him, kill him. I've never done it but I've seen it done
Maybe they'll nerfed Cancerdin next
From what ive noticed his play rate has been steady for months seems more people play him in diamond+
Might be a stifling out competition nerf idk. He Seems fine 2 me
he isn't used in competitive
they must be nerfing him because mains have insane win rate with him just like on release
Quite Possibly
So the message is: "Don't try to be good with your mains".