Raid Bosses do not belong in a 5v5 team game.

The Ecdysiast··2 votes·488 views

Champions should not be designed with the intention that they require 2-3 champions to take down no matter what. That leaves the team with no option for an even match against the rest of the enemies but to have a raid boss of their own as well.

And so they can't be beaten unless you're one yourself, or directly counterpick them. And even then, they still have only one weakness in their "immobility"-- something which is completely negated by Black Cleaver and Stormraider's Surge.

These champions need to fixed so that they don't have so much in-kit healing that it doesn't matter that they didn't buy any. No champions should be high damage and high defense before having the items to back it up because this is a PVP game. Against AI, that kind of character is fine because it gives you the option to play solo in an otherwise squad-friendly game. But in this game, they do not fit.

5 Comments

Grjjm Reaper1 votes

Chogath , the Devour of Outland Blitzcrank , the{ Surge of Northrend Amumu The Sadness of Ahn'Qiraj

Viktor Von Lazer1 votes

Azir .... shreds to bit any raid boss from a comfortable distance, perma slows with rylais, dashes away if necessary, knocks them back if necessary or into a turret.

A 1 man army.. no pun intended. but seriously, juggernauts are fine and make the game interesting.

The Ecdysiast1 votes

I already addressed the fact you have to be one of 4 champions who directly counter their kits in order to beat them 1v1.

Azir has a horrible laning phase, which is where juggernauts shine especially. They don't make the game interesting, they simply add an element of ease that shouldn't exist. There is no place in this game for high defense AND high offense because this is a PVP game. In a PVE game it's fine since you don't need to be balanced against AI.

Viktor Von Lazer1 votes

{quoted}

I already addressed the fact you have to be one of 4 champions who directly counter their kits in order to beat them 1v1.

Azir has a horrible laning phase, which is where juggernauts shine especially. They don't make the game interesting, they simply add an element of ease that shouldn't exist. There is no place in this game for high defense AND high offense because this is a PVP game. In a PVE game it's fine since you don't need to be balanced against AI.

You're being silly. Every champion has it's advantages and disadvantages. Nasus, Darius and they like are incredible easily to beat as long as you have the range advantage and sufficient damage. Azir doesn't have a horrible laning phase quite the opposite, but if you want something more meta, take cassiopiea poison and kite for days and and shred tanks/juggernauts (which are basically tanks with high base damage and offensive power).

try playing with a team comp with 5 juggernauts if juggernauts are really so OP and tell me how that works out. you'd be kited for days by any decent team, then would come back to the boards asking for Juggernauts to get reliable gapclosers.

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