We have lowered veigar ulti ap ratio because he shouldn't shot just with his ulti
200 / 350 / 500 (+ 130% AP)
HEAL: 100 / 150 / 200 (+ 20 / 25 / 30%「 (+ 3.33% per 100 AP) 」of damage taken).
plus do we want to confront
his w with veigar's e?
200 / 350 / 500 (+ 130% AP)
HEAL: 100 / 150 / 200 (+ 20 / 25 / 30%「 (+ 3.33% per 100 AP) 」of damage taken).
plus do we want to confront
his w with veigar's e?
Veigar's E ---> 0.50 second delay Ekko's W ------> 3 second delay
Veigar's Ult --> Targeted nuke Ekko's Ult -----> telegraphed, dodgeable nuke that you can see coming from miles away
Not to say that Ekko isn't strong, but you need to get good arguments before you babble about how OP something is.
you basically summed up what i was going to say, inb4
and ekko's e is the dash, the w is the aoe stun
Yea, fixed it. Thx
You can only see where the bubble is going 0.5 seconds beforehand.
but seeing that bubble is comming is enough to simply move somewhere else
3 second delay, but only visible 0.5 seconds before, stuns the entire area, and far more utility.
Just because you can see his shade doesn't mean you can predict when he uses it. If you do try and stay away from it like it is Singed's poison, then he can now zone you without spending mana.
completely ignoring the fact that veigar's ult still scales with enemy AP. He can still shot the enemy APC, pretty easily if he gets the chance.
hue
If you have no dash to reposition when he tries to stun, you are generally in a bad spot.