A concept for Urgot:
Since there have been rumors about Riot planning to rework Urgot, I thought of a concept which might fit him.
The following suggestion aims at making Urgot a debuffing anticarry-carry who manipulates his foes with poison and repositioning, while gaining increased range against these weakneed foes.
Summary: 1.) (Passive)Urgot's recives bonus auto attack+ range against poisoned targets. 2.) His Q becomes an auto attack modifier with a much longer early game cooldown which applies a significant attack damage debuff to his enemy (magic ability component removed). Due to being an on-hit ability it can crit lategame! 3.) His W got changed to a skillshot which drains life from his enemy and grants him teh same amount as a shield. It can be broken by leaving Urgots range. 4.) Urgot's E keeps the armor debuff - but gains a (lowered) slow component from his former W. Base damage lowered, scaling improved. 5.) Urgot ultimate was counterproductive to some extend. The range got reduced and Urgot DOES NOT CHANGE HIS OWN POSITION, but can move the target in a 500 unit radius around his orginial position. Urgot does not receive an armor or magic reists buff.
Aim: The changes keep Urgot as lane bully by weaking his enemies damage and making last hitting / trading more difficult to him: Instead of the brutal damage Urgot formerly had.
As a compensation he scales much better into lategame. His Q is now on-hit and can critically strike. His maximum range is reduced - but therefor it also applies to his auto attacks.
His ultimate is weakened but doesn't put Urgot himself into danger anymore.
Overall: Urgot remains a lane bully but gains more equalized balance of power during all stages of the game.
Base stat change: Auto attack range increased from 425 to 475
Passive: Aiming charge Urgot auto attack range is increased by 375 units against poisoned foes.
Q Zaun Touched Acid Hunter: Cooldown: 7/ 6 / 5 / 4 / 3 Auto attack modifier: Urgots next auto attack deals bonus damage and applies Zaun-Poison which reduces attack damage by 5 / 10 / 15 / 20 / 15 + 15% Bonus AD of the enemy champion for 1.25 second. Additional on-hit damage: 10 / 15 / 20 / 25 / 30 + 0.3 bonus AD
W Life-Fused Capacitor: Skillshot / Line / 850 range / Hits champions only Stopps upon hitting an enemy champions. Cooldown: 14 / 13 / 12 / 11 / 10 A bond between Urgot and the hit champion is created, draining 80 / 130 / 180 / 230 / 280 (+ 2.5 AD) health over 5 seconds. Urgot recives all damage dealt as a shield. The transfusion breaks if enemies move further away than 1300 units. Life-fused capactior counts towards "aiming charge".
E Corrosive Charge Skillshot: 900 Range Radius: 100 radius Cooldown: 12 / 11 / 10 / 9 / 8 Poisons enemies within the target area for 3 seconds, reducing their armor by 12 / 14 / 16 / 18 / 20% and slowing their movementspeed by 15 / 17.5 / 20 / 22.5 / 25 % Damage: 20 / 30 / 40 / 50 / 60 + 0.5 AD per second
R Hyper-Kinetic Position Manipulator Range 500 / 600 / 700 The first activation selects a target. The target is suppressed for 1 second while Urgot channels this ability. Urgot can reactivate this ability to reposition by 500 units of it's original range.