A concept for Urgot:

Kowe The Ewok··3 votes·614 views

Since there have been rumors about Riot planning to rework Urgot, I thought of a concept which might fit him.

The following suggestion aims at making Urgot a debuffing anticarry-carry who manipulates his foes with poison and repositioning, while gaining increased range against these weakneed foes.


Summary: 1.) (Passive)Urgot's recives bonus auto attack+ range against poisoned targets. 2.) His Q becomes an auto attack modifier with a much longer early game cooldown which applies a significant attack damage debuff to his enemy (magic ability component removed). Due to being an on-hit ability it can crit lategame! 3.) His W got changed to a skillshot which drains life from his enemy and grants him teh same amount as a shield. It can be broken by leaving Urgots range. 4.) Urgot's E keeps the armor debuff - but gains a (lowered) slow component from his former W. Base damage lowered, scaling improved. 5.) Urgot ultimate was counterproductive to some extend. The range got reduced and Urgot DOES NOT CHANGE HIS OWN POSITION, but can move the target in a 500 unit radius around his orginial position. Urgot does not receive an armor or magic reists buff.


Aim: The changes keep Urgot as lane bully by weaking his enemies damage and making last hitting / trading more difficult to him: Instead of the brutal damage Urgot formerly had.

As a compensation he scales much better into lategame. His Q is now on-hit and can critically strike. His maximum range is reduced - but therefor it also applies to his auto attacks.

His ultimate is weakened but doesn't put Urgot himself into danger anymore.

Overall: Urgot remains a lane bully but gains more equalized balance of power during all stages of the game.


Base stat change: Auto attack range increased from 425 to 475

Passive: Aiming charge Urgot auto attack range is increased by 375 units against poisoned foes.

Q Zaun Touched Acid Hunter: Cooldown: 7/ 6 / 5 / 4 / 3 Auto attack modifier: Urgots next auto attack deals bonus damage and applies Zaun-Poison which reduces attack damage by 5 / 10 / 15 / 20 / 15 + 15% Bonus AD of the enemy champion for 1.25 second. Additional on-hit damage: 10 / 15 / 20 / 25 / 30 + 0.3 bonus AD

W Life-Fused Capacitor: Skillshot / Line / 850 range / Hits champions only Stopps upon hitting an enemy champions. Cooldown: 14 / 13 / 12 / 11 / 10 A bond between Urgot and the hit champion is created, draining 80 / 130 / 180 / 230 / 280 (+ 2.5 AD) health over 5 seconds. Urgot recives all damage dealt as a shield. The transfusion breaks if enemies move further away than 1300 units. Life-fused capactior counts towards "aiming charge".

E Corrosive Charge Skillshot: 900 Range Radius: 100 radius Cooldown: 12 / 11 / 10 / 9 / 8 Poisons enemies within the target area for 3 seconds, reducing their armor by 12 / 14 / 16 / 18 / 20% and slowing their movementspeed by 15 / 17.5 / 20 / 22.5 / 25 % Damage: 20 / 30 / 40 / 50 / 60 + 0.5 AD per second

R Hyper-Kinetic Position Manipulator Range 500 / 600 / 700 The first activation selects a target. The target is suppressed for 1 second while Urgot channels this ability. Urgot can reactivate this ability to reposition by 500 units of it's original range.


4 Comments

COWMANOFCOWS1 votes

I like the thoughts, heres what I think.

The ult is a good idea and lets him fit better into the e adc role. I like the idea of his w healing him but what you have there looks REALLY op. The crit as well as everything youve got makes him a better adc but I dont want him to be an adc.

I want him to be an ad caster who lanes mid. I also want him to be better late game because the other ad casters fall off. The reason for this, to ky understanding, is that they build armor pen. Enemies get more armor regardless in the late game. Second, as you may have realized judging by you Q idea, is that crits are where the late game power is.

in order to make him him into a caster, I think alot of 5our ideas would help, but they would helpmore for an adc. If they give urgot an insanely low base attack speedso that AS items are worthe eless then they could buff his skill dmg and even let his q apply on hit effects. the only reason zed is a good ad caster instead of adc is that his basic attaacks are melee, a similar nerf to urgots AAs would work similarly.

The next step in making him a late game caster would be in giving his ult a passive that increases as he lvlss it up. One idea would be giving it flat armor pen. Another idea that I think is cool would be if he applied flat pen after %pen.

As urgot stands, he is the debuff king. If they choose to keep his focus on debuffing, then I think his current passive should stack(someone else on one of the forums suggested this, not me) this would make him more effective in extended engages and he could get more from chosing his taget instead of just trying to hit everyone once with his debuff.

You mentioned making his Q have a lower cooldown, if they want to do so and they want to make him good in extended fights, they could give it lower cooldown s after each consecutive hit, boosting his teamfight without making him, as op in lane, therefore improving his late game. Continuing the debuff thing, they could make his e slow instead of his q. This way he can teamfight better by slowing multiple people.

black cleaver is important to the debuff thing so I dont really want them to remove his dot that lets him stack it's passive quickly.

I am also very fond of urgot as a support. One who can harrass hard but lacks low cd hard cc. Instead of cc he is made to improve combat effectiveness during skirmishes. It is for this reason that I see uim as one of the only people who make bying zekes herald worth while. He can actualky use all the stats that it gives. I would like to see them run with this type of playstyle because it is so unique. In another forum, I mentioned his being able to passively increase the stats granted by aura based items. Such as 1.5 times the regular stats, so zekes would give 30 ad and 15%ls. This type of upgeade is what I would most like to see because its so different than any other type of champ out there.

thesenideas are all over the place yes, I iust see a lot of directions they can take him.

soulchaos1 votes

i i like your view points cowmanofcows please view my ideas and give me your opinions

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/KRnbcQ53-urgot-update-ideas

soulchaos1 votes

sorry i think the only thing holding urg back is his W and R

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/KRnbcQ53-urgot-update-ideas

soulchaos1 votes

I have a apology to make i never read it all but i am back and have read the whole thing this time I like what you have to say i still think keeping a homing affect on his E would keep every one happy about the changes

Its not a terrible build idea and it would do what you want but poison is a hard direction there even cutting back Cassiopeia poison. Think of one popular poison champ right now

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