A way to make the game more fun

Xavanic··2 votes·2,033 views

Remove runes....don't put another system in, just remove them entirely, it's a shitty system, that just causes problems, it gives some champs too much dmg, other champs don't benefit enough, some champs become reliant on a keystone as a crutch due to their own weak kit that can abuse said keystone which makes them strong enough to be viable, while others just get more added to their already overloaded kits, the rune system is shit and fucks up the balance of the game, we already have items we don't need runes

6 Comments

Radiant Wukong1 votes

I've been barking up this tree for years, even when it was runes and masteries.

Take out as many variables as possible to accurately balance champions around their kits.

Items are a staple. Leave them be or it'll just be HoTS. But runes/masteries are unnecessary.

Xavanic1 votes

[{quoted}](name=Radiant Wukong,realm=NA,application-id=3ErqAdtq,discussion-id=4XTzOYzO,comment-id=0000,timestamp=2019-09-21T00:50:16.332+0000)

I've been barking up this tree for years, even when it was runes and masteries.

Take out as many variables as possible to accurately balance champions around their kits.

Items are a staple. Leave them be or it'll just be HoTS. But runes/masteries are unnecessary.

I've been playing smite, and tbh actually have had a lot more fun playing that then league, because i don't need to worry about my runes, the items and character decide what i can do, plus the community is less toxic

Chainman31 votes

One side they complain not enough variation in builds another side they complain to remove variation.

Xavanic1 votes

{quoted}

One side they complain not enough variation in builds another side they complain to remove variation.

There will never be variation so long as meta exists, people will almost always build the meta build over experimentation since it's proven to work, some like myself will go against this, but most won't, more items can be added to compensate for certain runes being lost, but having a 7th item on some champs is not beneficial to the games health, it's rather the opposite and yes since some champs benefit so much from the runes it's like having an extra item at this point

Chainman31 votes

Can you explain which combinations of champs + rune you're referring to and why you feel this is the case?

Xavanic1 votes

{quoted}

Can you explain which combinations of champs + rune you're referring to and why you feel this is the case?

Ex 1 Ezreal, was nerfed to the point where he relies on being ahead via klepto or is just irrelevant Ex 2 Syndra/Eve, w/o Electrocute they actually can't secure a kill early game Ex 3 Juggernauts, their pretty much all reliant on conqueror to do their damage Ex 4 Gangplank, Can force his late game alot faster with klepto and is overall disgusting with the current runes Ex 5 Ahri, already can get away with no runes at all and be a very strong champ, runes basically just give her even more un-needed power Ex 6 lux, She was literally just abusing Aftershock a few patches ago to prevent counterplay to her support role I got more, but this should be sufficient to get my point across

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