A slight improvement for Skarner's ultimate

Kowe The Ewok··1 votes·387 views

At the end of its duration Skarner flings his target behind him.

Reasoning:

  • Skarner's ultimate already has a short duration, some peopel would even say that his ultimate is worse than Thresh/Blitz/Naut hook.

  • The main problem with his ultimate however is not how far you can move the enemy, but the fact that you rarely can use it to its full duration. Right before it ends you usually have to stop pulling and start moving fowards in order to be able to stick to your target after it ends. Giving a fling to Skarners ultimate not only makes its range slightly more competitive but also allows him to use it for its full duration.

Considering that Skarner is on the lower bottom on the jungler scala, I believe this improvement migth be a good solution to get him back into the game.

1 Comments

Sightless661 votes

Meh. You can already get almost the same effect by turning around right before it ends (if you do it right, they just travel right behind you without you actually walking back). Besides, there are plenty of times where I just want them to stay predictably still at the end of the skill.

He needs (and is getting at least a little next patch) mana cost buffs and either more damage or lower cooldowns.

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