darius build path(different)
alright, so tanky darius has its merits early and mid. i'll give it that. but late game darius drops off VERY hard in this anti-tank meta thats floating around currently.
throw all of your biases out of the window, and SERIOUSLY consider this build for what you can do with it when you execute properly. if i see any "lol you're dumb just build tanks, i'll just chalk it up to you being one of those idiots that constantly follows the meta and never tries anything new out ever unless your precious little pros do it.
(or
, whichever you prefer i guess), and honestly the last item can be anything you want. sometimes i build a tank item if i'm taking too much damage, and other times i just get an infinity edge and laugh as i crit squishies for 2k with w.
you might be thinking "oh this darius build sucks. he's just going to get killed the moment he initiates a teamfight" you're right. don't initiate late game teamfights. in fact, treat teamfights as you would an assassin. wait for people to get seperated, sneak in the back lines, and melt carries instantly. your job is simple. melt carries. if you die in the process, that's fine. that's what you were going to do as tank darius anyway. but instead of getting a kill, you'd probably land 2 or three hits and then get kited to oblivion.
with a ravenous hydra triforce only, your w's are going to be doing 600+ damage. this can be damage to champions, or damage to turrets. doesn't matter. your job is catch people in the jungle roaming to disrupt any thoughts of teamfights they might have, and to take towers in 2 cycles of w.
i've tested this build countless times on opponents ranging from high silver to gold 2. it has worked a good 80% of the time regardless of matchup barring hard counterpicks(anything ranged top is not good) and very high mechanically skilled players.
I don't recommend building this if you're pretty far behind in lane, but if you're farm's good and/or have 1 or 2 kills by 10 minutes, DO IT.
darius is an oppressively strong early to mid champion, which means if he's even 3 items into this build, whoever he's laning against or deciding to fight is going to be VERY hard pressed to out-trade him or even escape without using flash. his triforce empowered w at full build(which you should never let a game last that long with your pushing power and ability to 1v1 pretty much everyone, even the kitiest of kiters)
it's hard to explain to you how this build works,wait no it isn't. pick people off one by one and split push. i end a lot of my games with this build at 10+ kills and 3-7 deaths.