Pyro's Item Overhaul - The Support Project

Pyro··13 votes·1,019 views

TL;DR: Give supports choices to make when buying items - More Sightstones - More GP10 final upgrades - Make the secondary support items feel good

http://i.imgur.com/5ZZwSS6.jpg

This item overhaul is a fanmade set of suggested changes to improve the gameplay diversity in League of Legends. The ultimate purpose is expanding the realm of possibilities, both in the spectrum of "viable champions" and the in-game actions. The overhaul covers all item systems, from AD and Critical Strike rework through AP and Support expansion to differentiating Fighter and Tank classes.

Why? Well, more or less to have more than top 3-5 champion picks for every role in LCS with cookie-cutter builds. Item builds should be more flexible and reactive, not predefined for a whole class of champions.

Full list of all items

#The Support Project

Let's start with an observation: Support builds are a one-way road. You have your one unchangeable GP10 item, which most of the time is defined by your champion pick (some champions have a choice between two items, the rest always buy the same item), you upgrade it for 500g, you get a Sightstone, and then boots (90% of the time it's Boots of Mobility). Aside from the situations when you don't upgrade your Frostfang, that's over 3000 gold on the GP10 item and Sightstone alone, not counting boots. This is far less diversity than the laners - or, with the new season, jungler - have. At no point after starting lane is there any decision to be made concerning where you'll end up - all you can do is to pick the next components towards your unchangeable core set.

Have you ever seen a support build in competitive scene, like LCS or OGN? 30 minutes into the game, it's an unfinished Spellthief's Edge, Sightstone, Boots of Mobility and usually at most one single support item - Mikael's Crucible or Locket of the Iron Solari (unless it's a snowballing Morgana, then it's Zhonya's Hourglass).

item 3303 item 2049 item 3222 item 3117 item 2043 - a typical endgame support build on pretty much any non-tank champion in pro scene item 3401 item 2045 item 3117 - 4600g spent on a tank build (Leona, Braum) with no alternative choice to be made at any point

In your everyday solo queue game, there are a lot more kills and a lot less pink wards, so supports have more gold at their disposal, That, however, doesn't change the core of the problem. The build will accelerate faster and at 50 minutes you will actually have some items, but the choice for the first 3 ones will be just as limited.

Why we need more options? To feel better? To have more power? No - to enhance gameplay through decision making. Having options means choosing between route A and route B. Every route is different. Making a decision to buy A or to buy B is part of game and requires knowledge and adaptation skill. It's nothing big, but it separates people mindlessly following one build from people capable of adapting to the situation. A good example would the DFG/Zhonyas dilemma in the mid lane on select champions (Annie, Ahri, Lissandra, Syndra).


#The GP10 Families item 3302 item 3301 item 3098

I've been going over this for almost a year now, but we need alternative finished GP10 items. Here and there I've sketched a few designs, and it's time to revisit that. Guidelines of the changes here:

  • Tier 1 items are slightly altered to make up for changes to regen (which were an outright nerf in the laning phase)
  • Tier 2 upgrades now have a Rejuvenation Bead and/or Faerie Charm as a component (this is a fluff change)
  • Tier 3 upgrades - 2 per item line:
  • Old upgrades are slightly tweaked - Talisman is 100g cheaper (2000g), FotM and FQC are a bit buffed in their main stat
  • New upgrades cost 2400g (Medallion's one is 2600), build out of bigger (1000g+) components and don't grant CDR
  • Overall designed around HP-regen-AP symmetry, with the Ancient Coin now having MS as the defining trait of the Shurima item line

#Mt. Targon line

item 3097 Targon's Brace

  • Recipe: item 3302 Relic Shield + item 1006 Rejuvenation Bead + 320g
  • +200 health (+25), +50% base health regeneration
  • Unique Passive - Spoils of War: Unchanged.
  • Builds into two items: Face of the Mountain and Crescent Shield of the Lunari (new item)

The regeneration from this item took a hit with the preseason changes, so the raw health gets a tiny bit buffed.

item 3401 Face of the Mountain

  • +600 health (+100), +10% cooldown reduction, +100% health regeneration
  • Passive and active unchanged.

Again, following the trend of making up for the preseason changes to regeneration. It used to grant 20 flat regen - now it grants about 12 upon purchase, coming back to 20 around level 16.

Crescent Shield of the Lunari (new item)

  • Recipe: item 3097 Targon's Brace + item 2053 Raptor Cloak + 535g (total cost: 2400g)
  • +50 armor, +400 health, +150% health regeneration
  • Unique Passive - Spoils of War: (same as FotM)
  • Unique Passive - Point Runner: Grants +30% bonus movement speed that builds up over 2 seconds when near turrets or Void Gates.
  • Unique Active - Moonlight Shadow: Shrouds target area with fog that obscures all enemy vision from the outside and renders allied champions invisible to minions and turrets for 4 seconds. 90 second cooldown (700 range, 1000 radius)

TOWERDIVE. WE MUST TOWERDIVE. This item obscures vision from towers, wards and minions. Of course if there's an enemy champion inside, their whole team sees you - this works similar to the sandstorm in the Ascension game mode. Very good to secure dragons/barons or prepare an ambush (as this locks any vision from wards or trinkets).

#Shurima line

item 3301 Ancient Coin

  • +5 movement speed (new), +25% mana regeneration
  • Unique Passive - Favor: Unchanged.

Movement speed is now the defining characteristic of this item line.

item 3096 Nomad's Medallion

  • Recipe: item 3301 Ancient Coin + item 1006 Rejuvenation Bead + item 1004 Faerie Charm + 140g
  • +10 movement speed, +25% health regeneration, +50% mana regeneration (+25), +2 gold per 10 seconds
  • Passive unchanged.
  • Builds into two items: Talisman of Ascension and Ankh or Regrowth (new item)

With changes to regeneration, this item received a huge nerf (it used to have same flat regen as Frostfang). This is to at least bring it back to its old state.

item 3069 Talisman of Ascension

  • Combine cost lowered to 535g from 635g (total cost reduced to 2000g from 2100g)
  • All stats and effects unchanged.

100g cheaper to compensate for the 4.20 regen changes, no changes to its functionality. Cheapest GP10 tier 3 item.

Ankh of Regrowth (new item)

  • Recipe: item 3096 Nomad's Medallion + item 3801 Crystalline Bracer + item 3113 Aether Wisp + 185g (total cost: 2600g)
  • +10 movement speed, +40 ability power, +300 health, +100% health regeneration, +100% mana regeneration, +2 GP10
  • Unique Passive - Ethereal: +5% movement speed
  • Unique Passive - Favor: (same as Talisman)
  • Unique Passive - Divine Aid: Increases the strength of your heals and shields by 1% per every 2% of health you're missing.

True supports, rejoice. With both health and AP, it's the middle ground between the other two item lines. Core item for healing/shielding champions, but works only if you're in the fight yourself. No sitting in the back!

#Freljord line

item 3303 Spellthief's Edge

  • +10 ability power (+5)
  • Mana regeneration and gold per 10 removed
  • Unique Passive - Tribute:
  • also restore 5 mana to you and a nearby ally on proc (works like Relic Shield)
  • requires a nearby ally to proc
  • no longer goes on cooldown when you kill a minion

Mana regeneration moved to the Tribute passive. Now you need to be active to restore it, but can get more mana if you utilize all charges. AP increased to 10, flat GP10 removed - you're encouraged now to upgrade this item. A bit more risk involved in choosing this item line, it's too strong and reliable as it is.

item 3098 Frostfang

  • Recipe: item 3303 Spellthief's Edge + item 1004 Faerie Charm + 320g
  • +20 ability power (+10), +25% mana regeneration (-25), +2 gold per 10 seconds
  • Unique Passive - Tribute:
  • also restore 7 mana to you and a nearby ally on proc (works like Relic Shield)
  • requires a nearby ally to proc
  • no longer goes on cooldown when you kill a minion
  • Builds into two items: Frost Queen's Claim and Goblet of True Ice (new item)

Following the trend of moving mana regen to Tribute procs.

item 3092 Frost Queen's Claim

  • +60 ability power (+10), +10% cooldown reduction, +50% mana regeneration, +2 gold per 10 seconds
  • Unique Passive - Tribute:
  • also restore 10 mana to you and a nearby ally on proc (works like Relic Shield)
  • requires a nearby ally to proc
  • no longer goes on cooldown when you kill a minion
  • Active unchanged

A straightout buff to the item, as the tier 1 and 2 are now a bit riskier.

Goblet of True Ice (new item)

  • Recipe: item 3098 Frostfang + item 3028 Chalice of Harmony + 535g (total cost: 2400g)
  • +40 ability power, +30 magic resistance, +50% mana regeneration, +4 GP10
  • Unique Passive - Mana Font: Restores 2% of missing mana every 5 seconds.
  • Unique Passive - Tribute: (same as on FQC)
  • Unique Active - Cryogenesis: Restore 100 + 15% of missing health and 40% of missing mana to target ally. 90 second cooldown.

This is the healing and mp5 part of Mikael's Crucible. The cleanse effect stays there. You can stack these two items if you're mana hungry and good with managing actives, but it will cost you two slots and 5k gold. Still, it should be good for example on Nami when the opponent has an AP assassin.


#The Sightstones item 2049 Problem: All supports build Sightstone - and upgrading to Ruby Sightstone doesn't feel rewarding for some of them (especially the ranged ones).

We need to state few things outright: Sightstone is a support item. Yes, it's not a problem when the jungler gets one occasionally - but that decision has to have some drawback. If the meta requires junglers to get the second Sightstone, it supresses diversity in jungle roster (domination of Lee Sin and other champions who can afford to not spend gold on their own items). So, to put it briefly, we need Sightstones that feel satisfying for supports as items, but aren't a must-buy for junglers. Basically junglers need to either be restricted from buying it or buying it needs to have a drawback.

I've came up with two designs, one leaving the current Sightstone intact and expanding on it, and one shaking things up a bit. The feedback on Wikia showed a very clear towards the second idea:

item 2049 Sightstone

  • Cost lowered to 400g from 800g
  • Health removed (no longer builds out of Ruby Crystal)
  • Ward charges lowered to 3
  • Requires GP10 item to purchase. Sorry, junglers.
  • Sightstone upgrades grant a select statistic (health, mana, regen, AP) and 5% CDR that should add up to 10 with the 5% from masteries.
  • At level 9, the upgraded Sightstone unlocks a unique passive that affects your Stealth Wards and Vision Wards.
  • This is consistent with how the trinkets upgrade at level 9.
  • Power of a Unique Passive is inversely proportional to the versatility of provided statistics.
  • This means a Sightstone with mana will have slightly better vision enhancement than the one with health or AP.
  • Increasing the Stealth Wards limit from 3 to 4 is out of the question - every support would have to go for it every time.

item 2045 Ruby Sightstone

  • Recipe: item 2049 Sightstone + item 1028 Ruby Crystal + 600g (total cost: 1400g)
  • +400 health, +5% cooldown reduction
  • At level 9, gains Vigor:
  • Your Stealth Wards last for 4 minutes.
  • Your Vision Wards have +2 health (7).
  • NOTE: Doesn't have 5 ward charges anymore (down to 4).

Pretty simple and can be used by anyone. The Vision Ward effect is probably more important than the Sight Ward effect.

Sapphire Sightstone (new item)

  • Recipe: item 2049 Sightstone + item 1027 Sapphire Crystal + 200 g (total cost: 1000g)
  • +400 mana, +5% cooldown reduction
  • At level 9, gains Serenity:
  • +2 Sight Ward charges (total: 6)
  • Whenever your Vision Ward is being destroyed, you retain vision of the area for 5 seconds.

Cheap, yet effective. 6 charges is a lot.

Emerald Sightstone (new item)

  • Recipe: item 2049 Sightstone + item 1006 Rejuvenation Bead + item 1004 Faerie Charm + 340 g (total cost: 1100g)
  • +100% base health regeneration, +100% base mana regeneration, +5% cooldown reduction
  • At level 9, gains Transmutation:
  • You gain one charge whenever a nearby ward is being destroyed.
  • Your Vision Wards regain their health points if they haven't been attacked in the last 10 seconds.

A "sustain" option, allowing you to restock wards during vision wars as long as you're near them when they're killed.

Opal Sightstone (new item)

  • Recipe: item 2049 Sightstone + item 1052 Amplifying Tome + 765 g (total cost: 1600g)
  • +60 ability power, +5% cooldown reduction
  • At level 9, gains Insight:
  • You can place wards at an increased range (1000 units - Feral Flare range).
  • Your Vision Wards reveal all enemy Stealth Wards in the range, even those obscured by brush/walls.

Allows you to ward from longer range, which could be a lifesaver on squishy champions.

This is a very much closed system, which means it's possible to change things a lot as we see fit. Sightstones could all have 10% CDR and build out of CDR items, the upgrades could be enchantments (not a fan of the idea, as this leans towards a one-dimensional "pick best stat" and "pick best vision upgrade" approach, instead of making an uneasy choice between the two).


#The Actual Support Items item 3190 item 3222 item 3504

This is where supports say "Okay, I have my two core items. What do I buy now?

Ability power: It turns out that supports actually do need AP after the season 4 changes as well as CDR. Most support items don't grant as much of it as they could, and to make up for that we occasionally see Mejai's Soulstealer on champions like Janna, and of course the core Zhonya's on Morgana.

item 3113 Aether Wisp

  • Recipe: Amplifying Tome + Faerie Charm + 335g (total cost unchanged)
  • +30 ability power, +25% base mana regeneration (new)
  • Unique Passive - Ethereal: +5% movement speed (now unique)

A straightout buff to the item, albeit rather a small one. The MS passive now doesn't stack now across Wisp upgrades.

item 3504 Ardent Censer

  • Combine cost increased to 650g from 550g (total cost increased to 2200g from 2100g)
  • +60 ability power (+20), +100% base mana regeneration, +10% cooldown reduction
  • Unique Passive - Ethereal: +5% movement speed (-3)
  • Unique Passive: Your heals and shields on another unit grant them 25% attack speed for 6 seconds. This does not include regeneration effects or effects on yourself. (unchanged)

In sheer stats, this becomes comparable to Athenes/Morellonomicon. If you're playing Karma, Morgana or Lulu in the middle lane, it might actually become worthwhile. Otherwise, it's still great on them in the support role.

item 3023 Twin Shadows

  • Combine cost increased to 830g from 630g (total cost increased to 2600g from 2400g)
  • +80 ability power, +50% base mana regeneration (new), +10% cooldown reduction
  • Unique Passive - Ethereal: +10% movement speed (+4)
  • Active unchanged

Basically a mage Zephyr. Situational, not as outright efficient source of DPS as Morellonomicon or Athene's, but in right situation a viable pickup.

Armor: As it is, supports have no satisfying way to gain armor that wouldn't be a typical tank/bruiser item. Seeker's Armguard is a risky investment that doesn't really suit the support role, used only by Morgana to get the insane synergy with her ultimate. This should be solved by introducing the following upgrades to Glacial Shroud. For the full list of changes to tank items, see The Tank Project - the most notable change there is Frozen Heart losing 10% CDR.

Blackfrost Helmet (new item)

  • Recipe: item 3024 Glacial Shroud + item 3067 Kindlegem + 700g (total cost: 2500g)
  • +50 armor, +400 health, +300 mana, +20% CDR
  • Unique Passive: Reduce damage taken from critical strikes by 20%.

It's a tank item, mostly. The situational crit protection is the item's highlight. Should be a good power item for tank supports who opt for the CDR-less upgrade of Targon's.

Chillwind Crown (new item)

  • Recipe: item 3024 Glacial Shroud + item 3108 Fiendish Codex + 730g (total cost: 2500g)
  • +50 armor, +300 mana, +60 ability power, +20% CDR
  • Unique Passive: Upon taking lethal damage, prevent it and become immune for 0.5 s. 90 second cooldown.

For midlaners, this should be an alternative to Zhonya's Hourglass as their anti-AD core. Possible option for AP bruisers or supports. Will probably ruin Zed's day. The effect is very much based on a mage spell "Iceblock" from Hearthstone.

Magic resistance: Again, for the full list of changes to tank items, see The Tank Project. Overall, Mikael's gets a huge hit as a standalone item, but if you want to stack anti-AP defense, it's actually better - suggested new Frostfang upgrade Goblet of True Ice functions as the new Mikaels (upgrades from Chalice) with the heal, just without the cleanse; old Mikaels retains the cleanse.

item 3105 Aegis of the Legion

  • Recipe changed to Crystalline Bracer + Null-Magic Mantle + 800g (total cost unchanged)

Just a self-explanatory buildpath buff.

item 3060 Banner of Command

  • +200 health, +60 ability power, +30 magic resistance (+10), +10% cooldown reduction
  • Aura and active unchanged.

Buffing this as a lategame item, enabling purchasing it on midlaners for the occasional strategical value.

item 3190 Locket of the Iron Solari

  • Combine cost increased to 250g from 50g (total cost increased to 3000g from 2800g)
  • +400 health, +30 magic resistance (+10), +10% cooldown reduction
  • Aura unchanged
  • Unique Active - Eclipsed: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 80 (+100% magic resistance) damage. 60 second cooldown. (600 range) (reworked)

Shield scales with MR instead of levels, making the item less of a must-have item in every situation, and more a specialized purchase against AoE magical damage.

item 3222 Mikael's Crucible

  • Recipe: item 3140 Quicksilver Sash + item 3114 Forbidden Idol + 450g (total cost reduced to 2300g from 2450g)
  • +50 magic resistance (+10), +100% base mana regeneration, +10% cooldown reduction
  • Active - Quicksilver: Removes all debuffs from an allied champion. 90 second cooldown. (450 range)
  • Cannot be used on other champions while unable to use items yourself.

Without the heal and Mana Font, Mikael's should be a more situational and specialized purchase - and no longer a must-have on every support. The active removes ALL debuffs now. This is possibly the most controversial change - even though it loses the heal, removing things like DFG damage amplification or the Death Mark (!) is probably going to affect the game balance a lot more than I can anticipate. Some other approach to the item is possible, but the goal stays as follows: Mikael's cannot remain a have-it-all item with healing and infinite mana. As it is it kinda invalidates tanks with hard engage in the lategame.

Health: If the suggested changes to Sightstones go through, some champions could need raw health after getting the AP version of Sightstone. Also, with some of the GP10 items not having CDR, some champions might want some heavy CDR after their core GP10+Sightstone build.

item 3800 Righteous Glory

  • Combine cost reduced to 300g from 700g (total cost recuded to 2100g from 2500g)
  • Health reduced to 400 from 500

A change dedicated to supports - they would very much like to purchase this item from time to time, but the cost seems a bit high and the item is currently a snowballing tool more than a strategized response. If you think it's a toplaner item and not a support one... check for yourself. Top 5 users are all supports.

Sanguine Orb (new item)

  • Recipe: item 3067 Kindlegem + item 3108 Fiendish Codex + 830g (total cost: 2500g)
  • +40 ability power, +400 health, +20% CDR
  • Unique Passive: Gain 40 ability power and 15% spellvamp for 10 seconds. 60 second cooldown.

It resembles Youmuu's Ghostblade a bit - not so overbearing during laning phase, but can give you an edge over your opponent in an all-in fight. Designed with mages in mind, but can be utilized by supports as well.

item 3050 Zeke's Herald is moved to the Figher Project. It could still be bought by... AD supports, I guess.

Now, this concerns mages moreso than supports, but:

Elixir of Spirit (new item)

  • 400g cost, requires level 9 to purchase
  • On use: Gain 15% CDR and Tranquility for 3 minutes.
  • Tranquility: When out of combat for more than 10 seconds, your mana regen increases by 100%.

This one fills the niche for champions who prefer maxing out CDR over stacking AP and dealing damage to towers. Since the elixirs are a choice now, we don't have to account for every single champion taking this one.


#The Other Parts of the Overhaul

Full list of all items

Please leave your comments below, they're the only way for me to move the project forward :) The more critical the comments, the better.

11 Comments

Pyro1 votes

The project is underway on Wikia as well, with more built-in polls about specific parts of the system:

The Tank Project The Support Project The Carry Project The Fighter Project

The last two episodes (AP & Jungle) are in the making.

Penguin Eclipse1 votes

The locket change doesn't make sense. Making the shield scale on MR makes it viable solely on tanks that stack MR. It would no longer be a good purchase on squishier supports, who often times build the item.

The Grail CDR nerf is not the right path. CDR is too hard to get as is. Wasted CDR simply doesn't happen on your average mage whereas not having enough is quite common. The other tweaks simply are not enough to combat the problem we already have in midlane. 40 % CDR is too hard to get. Even if the extra CDR becomes available through other mage items, that still delays the needed 20% CDR spike in power until later in the game. That is not a step in the right direction.

Pyro1 votes

The locket change doesn't make sense. Making the shield scale on MR makes it viable solely on tanks that stack MR. It would no longer be a good purchase on squishier supports, who often times build the item.

At the moment of purchase, the shield amount is more or less the same. It just scales differently into the lategame. Squishy supports can get Banner of Command or, Mikael's, or the new Frostfang upgrade - the last two will actually contribute to the Locket shield, if you want to build it on a squishy champion.

It's definitely a not-really-so-important rebalance, pretty much everything else in the project is more important (Sightstones, GP10, even changes to Crucible).

The Grail CDR nerf is not the right path. CDR is too hard to get as is. Wasted CDR simply doesn't happen on your average mage whereas not having enough is quite common. The other tweaks simply are not enough to combat the problem we already have in midlane. 40 % CDR is too hard to get. Even if the extra CDR becomes available through other mage items, that still delays the needed 20% CDR spike in power until later in the game. That is not a step in the right direction.

I guess I'll remove Grail from this part of the project and leave it for the mage item bundle. Anyways, if more items get 10% CDR, it's gonna become easier to get 20% through a two-item combination. As it is, most builds - especially in LCS - are confined to "rush 20% CDR item that's strongest on this patch, then Deathcap, then Void Staff", which bring several problems with it (if Athenes is stronger, farming mages dominate, if Morellonomicon is stronger, LeBlanc and Syndra make a comeback, and Void Staff being always the third item often invalidates building MR before anyone manages to pick it up).

metaworldpeace101 votes

I really enjoy reading this ideas. While I don't think all of them should be implemented, I totally agree that itemization in general is lacking in variety. With that lack of variety comes s small pool of champions who utilize said items the most effectively, thus reducing the amount of viable champions. I do think the support role needs some love, but I also think right now the support role is one of the most balanced classes in the game. Leona/Braum/Thresh are all very viable in the engage/tank support line. Nami/Soraka/Janna/Sona all bring great utility/healing/poke to the team. Morgana/Zyra/Vel'Koz all bring great poke/cc/damage. Lulu/Karma/Alistar would be close to bottom tier, but are still okay and can be used in certain situations. Taric needs a rework and is outclassed, but overall the support class looks really good for this season.

gameipedia1 votes

my only issue is that sight stone is useful for everyone, and gives less incentive for other lanes that may but it to do so, not to mention the crippling nerf to lee sin it would cause, imo ss should never be a lock item, the other upgrades sure but not the base item

Pyro1 votes

Lee Sin nerf, what a nightmare, he's barely in the meta... :P

Currently on PBE a change to trinkets is being tested: upgrades to yellow trinket are 250g and the item 3361 Greater Stealth Totem has a 60 second cooldown (giving you effectively up to 3 wards at the same time.

If we want to give Lee Sin cheap wardhopping, we could build up around this change - let people upgrade the trinket before level 9, but leave the totem duration at 60 seconds before level 9. So for 250 gold you'd get a 60 s duration ward (180 s past level 9) on a 60 second cooldown (down from 120).

item 3340 Warding Totem

  • Free
  • Active: Place a Stealth Ward at target location for 60 seconds (120 after level 9). 120 second cooldown.

item 3361 Greater Stealth Totem

  • 250 gold (no longer requires level 9 to purchase)
  • Active: Place a Stealth Ward at target location for 60 seconds (180 after level 9). 60 second cooldown.

Also your solution to make upgrades require the GP10 item, not the basic Sightstone, is possible.

TheFrozenIsles1 votes

I now this sound really bad but why night make the sightstone the GP10 item? I mean supports are going to buy it any way. So make it sort of like Hunter's Machete?

Pyro1 votes

GP10 items are meant to provide gold in duo lanes through different measures, rewarding a select playstyle. Mages don't want health starter as much as tanks do and tanks don't want AP or mana regen on their item.

Besides, Sightstone is a GP10 item already - it provides you with an effect worth 75g every time you use it.

CoolKnightST1 votes

I fear this project goes into the wrong direction:

  • Upgrading a support item from tier 1 to tier 2: Their is no reason to include things like item 1004 item 1006 to it.
  • Clarity: You should mention you can now upgrade the item into 2 different items. The is probaly the main reason this topic get downvoted right now.
  • Crescent Shield of the Lunari: I known carry support can be a good thing. But this isn't the healthy way to go with this. A support that will be able to tank while still dealing a hugh amount of damage will be broken. You will have to find something else.
  • Ankh of Regrowth: Passive doesn't make sence. Just as the item 3136 part.
  • Goblet of True Ice: This looks like a fine build item. But their is a problem, namely it would benefit sustain supports more than the actualy poke supports. Now they actualy have a reason to stick with item 3098.
  • Sightstones also go into the wrong direction and your changes will just limit the strategic diversity on rushing a sightstone or make use of the more advanced vision games. Providing lategame sightstone will non combat stats will also not make sence add all. Didn't you remember the topic where I mentioned that reducing it to 400 gold wouldn't solve anything. Why did you do it here??
CoolKnightST1 votes

In this community topics get downvoted if their is just one line that someone doesn't like. Maybe you can get some idea's from this: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/AoEauyY5-the-vision-project

I found this topic has potentional in the early stages of this project. I think you should give it a try to get some of this back.

Pyro1 votes

The Haunting Guise is a mistake made while copying from Wikia, it's a remnant of an older design. Correct components are Crystalline Bracer + Aether Wisp.

As for the Sightstones part, I need to rethink it first.

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