GP's barrels need a QOL buff.
Imagine with me if you will. You're a bloodthirsty pirate out for revenge.
Your ship, your soul, was blown up by a red-headed tavern wench
, and you're about to settle the score. You land your AA which disables MF's passive. You chase after her, she burns her
. Ah, but little did she know about the barrel you hid in the brush! You place one right in front of her path, your barrel in the brush is about to arm, you can taste the sweet sweet vengeance. You shoot your pistol and... nothing. Because you had the audacity for the bullet to land 0.25 seconds before your barrel went to one health, your chemistry experiment fizzled out. While you're sitting there with resting bitch face, Miss Fortune struts away, spamming laugh.
Now, this didn't actually happen, but I can't tell you how many times I've tried to chain my barrels together only to have the explosions not go off because I parrrley'd 0.25 seconds too early. In a game where fractions of a second matter, especially with GP's barrel minigame where that period of time is the difference between a third of your opponent's health and a 60% slow, and 10 gold for them. I think the barrels need to decay slightly quicker early game, or at the least change the decay rate so that I can time my E better so that sort of nonsense doesn't happen so often.
Oh, and because I like to get creative with my barrel placement, I'd also like to know when they're going to fizzle out without having to click on them. Change it Rito plz. Teemo's shrooms have a timed indicator. Zyra's plants have a timed indicator. So why can't GP's barrels?