The end year bruiser patch needs to contain
Nerfs to ornn, maokai, cho and shen and i mean real nerfs not 5 base damage off, all those champs need to be made weak early game so they actually have a weakness in some stage of the game (specially cho, whos a hyper scaling tank that actually beats bruisers in 1v1 with his E), ornn and maokai are just better than like every bruiser at every stage of the game, TANKS NEED TO LOSE 1v1 TO BRUISERS early game or there is NO POINT in ever playing as bruiser as they are already worse in scaling and team fights.
Nerfs to support itemization, basically nerfs to locket (item needs to be trashed, its far too broken) and possibly again to knights vow/redemption, peel items completely invalidate bruisers and they are so god damn cheap that it makes it impossible for bruisers to ever do anything outside of split pushing.
Nerfs to jayce and pantheon (uninteractive lanes that just auto win, not interesting to play against), possibly to teemo (dont think he needs it if bruisers get buffed instead).
And now, instead of making every bruiser broken with direct buffs and powercreeping the game, to make them better :
Revert all the BC nerfs, basically shred back to 30%, cost down 100g, recipe back to warhammer + phage and stats back to 55 AD and 300 health (bruisers need more damage to deal with hyper tanks, replace dark harvest in domination tree for something thats similar to old fervor, or just straight up make a bruiser tree (every role but them have a tree).
And of course, after next patch hopefully the sunfire buffs (if that atrocity even goes live) get hotfixed as ornn and maokai and tanks are going to get even stronger, this is the pre-nerf god tier sunfire cape that they are bringing back while tanks are already overpowered as shit top lane AND NOBODY HAS 12 EXTRA MR ANYMORE, so it does EVEN MORE DMG THAN BEFORE!
and if that's not enough to deal with tanks and their magic damage you can go nullification orb on your secondary tree