I'm Tired of Sustainability With No Counter-play
Champions with incredible sustainability and no counter-play.

A good use of sustainability with counter-play.

Do you really want to know why these abilities and mechanics work on the above champions? Because they give their enemies and allies ample enough time to counter whatever is going to happen. There is a load time, the movement is predictable and there is a slight window of opportunity to either get away or make a play. The first set of champion do not have that. The first set of champions have high damage, insane CC, mechanics and abilities that heal them to near full health or sustain their life, and abilities to get out of any situation and not be punished for it.
I'm sick and tired of playing against bad champion and outdated champion design. Now that ADC champions are nerfed into oblivion, people start to realize that they were the reason why it was so easy to kill the first group of champions. No amount of healing negating itemization, CC, resistance decreasing itemization, and damage is going to counters overloaded kits with no counter-play.
(I welcome players to come in here and try to explain to me how it is good champion design to have a Tryn that can heal himself to half health, slow a enemy to the point of them not being able to do anything, twirl out of damage, and sustain his life with an ability that makes it incredibly hard to counter and cc him. Explain it to me.)
hurt most of those champions in sustained fights, lane sustain on the otherhand you are going to have to deal with and work around...