I'm fine with the statement that damage is too high this season
And I'm fine with it being blamed on keystones and all that multiplicative damage amplifications you can get in two of the three trees.
What I'm not fine with is this ridiculous nonesense that tanks are dying instantly when that simply isn't happening. Im willing to discuss league with anyone, regardless of rank and I'll never use it against you (unless you start attacking me as a player or using anecdotal), but I'm not going to discuss this. Tanks are not dying instantly, they're having no problems at all living as long as a tank should be. I suspect tanks are balanced, probably the most balanced they've been. But other shit, from all classes so this isn't a specific abuse of a certain class, is just way too dumb right now.
I truly believe damage is too high across the board and I believe whatever is meta is whatever has ridic base damages and can abuse Fervor, TLD, Grasp and DFT. That's why
continues to pop up because he can abuse the shit out of 2 of the 4 keystones, can rush
for a ridiculous powerspike (and sheen being a good rush on everything this season has been another problem entirely) and then proceeds to abuse the damage amps/keystones with his base damages + sheen procs.
This is one example but it's coming from all classes across the board and whatever isn't abusing this combination of things is considered weak, even though in reality it probably isn't weak, other shit has just gotten ridiculously abusive. If there's a reason tanks aren't being played consistently, this is that reason. It's not because they're useless or die too fast, having a dedicated tank is always good. But overall the tank class just isn't abusing masteries/items like it was in the beginning of the season where even tanks were ridiculous damage dealers when they shouldn't have been.
I'm not against keystones staying even though I'd personally prefer to see them removed. But if they stay, Riot seriously needs to rebalance them and tweak them massively because they have warped balance in this game unlike anything I've ever seen. And while I'm no beta player, I've been around since the beginning of season 2 and I truly believe that speaks volumes.


etc.
They don't get oneshot like a Rengar could oneshot a Jinx... But you do fee llike all that defense you bought should have some more value.
It feels like you're dying way quicker than you should be later on.
and
. I definitely do feel it with off tanks/bruisers like
because he has no natural defensive steroids outside of his lifesteal and ult, which isn't much. That's because values on resists have been nerfed while riot has focused more on buffing natural defensive steroids on true tanks so bruisers don't abuse tank items. I think juggernaut like Nasus need better healing tools for teamfights but that's a long way away from happening I suspect.
and even
. Lifesteal is reduced significantly by armor, which means ADCs aren't going to typically drain tank anything with a bunch of armor unless they build 2 lifesteal items. At that point, they're sacrificing either a defensive item or crit, both of which are probably way more useful than a lifesteal item. The only exception to this is
because he's a fair champion teehee
is such a god damn common team comp in professional play that sports like a combined 15k hp with each having 200 and 150 resists minus the adc... but yah... tanks are totally in the weakest state ever. Totally.
on
, you're now a tank.
get just the upgraded chilling smite, and then walk into a lane for a gank and deal 600+ damage from a standard ravage>q>TLDproc>aa>smite>q at level 5 with the only AD or AP I have coming from my runes. Thats a 600 some odd damage 1.25 second burst from a champion who basically has no items to speak of at level 5. I have no words for just how wrong that is. But hey, rito put it in, I'ma abuse muh freelo.