Am I the only one who wants a "True Juggernaut"? No mobility, high tankiness, high damage.
The champ would have 0 mobility, and I mean 0. No engage tools, only sticking potential would be on the autos to slow enemies that somehow got in range. No CC that is hard CC besides a slow on autos to stick.
The champ would be absurdly hard to kill, like a toddler trying to kill an adult with a stick of cotton. In game terms an ulted level 18 Alistar with 300 armor/mr and 4k health.
This champ would have the highest damage in the entire game if people get in the champs range. Not burst but ramping damage similar to Darius but not with some buff but instead just hitting harder and harder with every consecutive hit landed. Maybe give the champ rage that only builds when he's being damage and isnt able to damage to cause his frustration to boil making his next attack do more damage to 1 target than a Karthus with 1k AP ulting an enemy team with 0 mr.
This sounds a bit exaggerated but you sort of get my point right? No mobility, no engage or hard cc, high stickiness, absurd tankiness, absurd damage. A literal walking death machine.
would be that champion. In practice he's got most of it down except for unkillable since his sustain is very unreliable compared to most other juggernauts.
which is actually a decent item on him.
isnt very fast either.