Gutting Poppy != Fixing her.

Niyumi··7 votes·789 views

So, what was it you said? Poppy was "too good at doing everything"? Hm. Well, let's take a look at that, shall we?

Akali Chogath Darius DrMundo Fiora Garen Gragas Irelia Jax LeeSin Malphite Nasus Nautilus Olaf Nunu Shyvana TahmKench Trundle Volibear XinZhao

All can build tanky and destroy people, most of them have mobility, ALL of them have some form of CC (even weak CC), all of them can build damage and literally one shot people, and so on. So, remind me: Why is Poppy not only being nerfed, but entirely gutted, when all these fucking piles of bullshit are walking around? Don't even get me started on fucking ADCs or assassins.


That aside, nerfing Poppy was warranted, sure, but you didn't just nerf her, you Olaf'd her.

Q: Q isn't too bad, it has a little less damage, no biggie.

W: W wasn't changed, so no difference.

Now, here's where the issues start to show up.

Passive: So, you reduced the range on it, which isn't really a big deal, but you also made it not reset Poppy's AA. Now you throw your shield and literally just stand there for an amount of time far longer than your AA speed. This makes playing Poppy feel INCREDIBLY clunky and just wrong. Clearing jungle camps is much harder now, and her burst for landing that E+Passive>Q>AA combo on someone just doesn't exist anymore.

E: So you reduced the range on her E, fine, but you nearly halved it. That little E to minion then Q on someone trick that Phreak showed us in the spotlight? Yeah, that doesn't work anymore. You can't use your E for anything anymore. Not peel, not chasing, nothing. Unless you're in someone's face, and they're standing ON TOP of a wall you can't stun people at all, or even use it. So, her E is basically not a thing anymore.

You want to nerf Poppy because she's too tanky and has too much damage, right? So, here's how we PROPERLY do it: Deactivate the passive armor / MR boost on her W when she has high HP, and make it only activate when she goes below the health threshold. Boom! She's not a tank anymore, and has to actually build armor / MR to have high defenses. You can tweak numbers on her Q and E to bring her damage to where you want it, but we retain the playstyle that made everyone fall in love with Poppy in the first place.

Just please, pull your head out of your ass, Riot, and actually look at things before you change them. Don't just change things because they sound like a good idea on paper -- actually PLAY YOUR GAME FOR ONCE, and look at how the changes feel, and how the champion works, and all that. If you had a Poppy main look at the champion and tell you how to nerf her without destroying her identity, well, guess what? They'd know exactly what to do.

But hey, Riot's just some other shitty company that gets bossed around by an F2P publisher in Asia (gee, getting kind of tired of those), so it's not like I really expect any kind of quality work to come from them.

I know you'll ignore my post, so I don't know why I bother trying, but I'd like one of my favorite junglers back.

13 Comments

My Sea Cow3 votes

I do agree that they gutted her to a point where she's not going to be easily playable anymore...their reasoning why I'm not sure. Honestly it's her Passive changed that really hurt her the most IMO

Niyumi2 votes

Because she got in the way of the braindead, flashy playmakers that make LC$ a lot of money. People had to play more conservatively, and so the matches weren't as entertaining, and brought in less income. Our wonderful overlord Tencent in Asia didn't like that, so they told Riot to fix the problem.

That's the reasoning.

My Sea Cow1 votes

Honestly I think that's what I enjoyed most about Poppy, whether it was playing her or just watching people play her. I love the champs with CC and peel but there are always ways to play around their CC or peel and still kill the target. For me, I never enjoyed those flashy risky plays that some mid laners take...but I guess I've never been a fan of mid laners who normally do those "flashy" plays

SeargentAnus1 votes

Her E change hurt her other two lanes super hard. No idea why they nerfed it along with her passive and Q.

Malix Farwin2 votes

{quoted}

Her E change hurt her other two lanes super hard. No idea why they nerfed it along with her passive and Q.

Funny story, when i asked about the nerfs the reply was "we panicked when we saw her low WR and over-buffed her". In my mind i am thinking "so the solution is to panic and over-nerf her?"

SeargentAnus1 votes

They might give her back the 475 range (which is all I want) if her Jungle/Support WR plummet which I assume they will. This 425 range right now just feels really bad especially in the jungle since you can't hop over most walls now.

Ralanr1 votes

I think the auto reset hurts worse in the jungle. She just, stares at the creature after she throws it. It's really awkward.

rtbf477586281 votes

except cho'gath in ur list is trash

Stellafreyja1 votes

They honestly should've reduced her stun duration because that's one of her biggest problems. (However, if you're close enough to a wall for Poppy to stun you, that's your fault...)

Hellhammer1 votes

i agree entirely but if you wanted nerfs it should be something mechanically expected like " stepping on her shield" stepping on reksai tunnels and bard shrines kills them and it entices you to do so right?

stepping on poppy's shield does nothing except deny her from picking it up gaining a shield, however there are people out there i figure they don't understand her shield toss, they're so quick to stomp on it even tho it puts them in the line to die when it gives them NOTHING in return other than the chilidsh effect of taunting me?-

i think a champion that steps on poppy's shield should honestly double her shield cooldown or even triple it. on the flip side i've noticed when other people play poppy they go stupid deep to pick up their shield when they should just leave it. yet again this mechanic would be right at home even tho it is non-existant because its EXPECTED

what is NOT EXPECTED is someone who plays nothin but poppy and goes ok i'm going to slam this guy who came in behind me , he's right in line with the wall and.... i'm not slamming them

Poppy is in a worse state than pre-rework

Ralanr1 votes

The shield reset and E range was too much. Nerf the damage on her Q, fine, but her utility didn't need to be outright destroyed because people didn't know how to keep away from the damn wall.

If they never give her E the range back, then I hope they could return the auto attack reset. Her jungle clears feel so goddamn awkward that it hurts.

Malfini1 votes

Unless I misread the patch notes yesteday, computing everything there will only be like less 10 damage points difference from pre-patch and post-patch on Poppy's damage; aside from that passive nerf.

Ralanr1 votes

I honestly couldn't care less about her damage. I just want the E range and auto attack reset back.

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