Hashinshin warned us
That mage will take over toplane.
It's done in lcs Les and in soloq mages are dominant on toplane.
Buff tanks , nerf mpen
That mage will take over toplane.
It's done in lcs Les and in soloq mages are dominant on toplane.
Buff tanks , nerf mpen
Taken over? According to lolalytics and u.gg, out of the top 20 most picked top laners, one is a mage 
Hashinshin complaining about tanks when tanks were already weak is what helped spawned conqueror. Now you have a lane that cant exist without high damage at all stages of the game. This will make mages a decent pick in a lane where you now must be ranged or able to deal with ranged champions.
meanwhile neeko is permapicked in pro play for top lane.
meanwhile neeko is permapicked in pro play for top lane.
Because pro play values safety and team fighting, while traditional melee top laners are volatile picks intended to be played by hyper-aggressive monkeys.
Because pro play values safety and team fighting, while traditional melee top laners are volatile picks intended to be played by hyper-aggressive monkeys.
so when the pros are playing fiora, irelia, trundle, illaoi and the other traditional set of top laners do they become "hyper-aggressive monkeys?"
Like I said before % magic pen should work like black cleaver. Mage builds void staff, Item gives 45% magic pen but only when fully stacked. Rewards landing rotations and extended fights instead of one tapping someone. First hit does 15% magic pen, second hit does 30%, third hit does 45% then finish them with your ult if you're good enough to land a fully rotation.
Like I said before % magic pen should work like black cleaver. Mage builds void staff, Item gives 45% magic pen but only when fully stacked. Rewards landing rotations and extended fights instead of one tapping someone. First hit does 15% magic pen, second hit does 30%, third hit does 45% then finish them with your ult if you're good enough to land a fully rotation.
Also wouldn't be a bad idea to just straight up remove magic pen/ lethality runes from the damn choices. Or remove the dumb amount of CDR gained just by runes themselves. Damage used to be alot lower for mages and most of the game in general because CDR was a luxury stat that could be maxed at the cost of high end damage. Now every item has so much damn CDR that they had to make a rune to help it not be a waste of money for stats.
- should work like 
Its funny how it feels like I have to rush
on every mage though lmfao.