RIOT: Talon treated unfairly by "balance team"
Every melee assassin except
has a way to engage/gap close/get on top of ranged mages/marksman like

First, we note that
's only engage is a 550 unit dash
700 unit dash (potentially 1670 units by using R on caster minion, W towards target champion then R to target champion)
650 unit dash/blink, not only can he use his dash to dodge skillshots, but his blink allows on target skillshots to whiff completely
800 untargetable jump
650 unit dash
700 unit leap
500 unit blink usable every 1.5 seconds
725 unit dash (potentially 1450 if Q used on caster minion 1st, E to dagger, E to target champion)
700 unit leap (900 unit leap if evolved)
1000 unit dash (skill shot, has to land)
600 unit untargetable/blink
4000 unit dash
600 unit leap & 5500 unit leap (can be combined for 6100 unit double leap)
725 unit leap
1075 units using 4 dashes in quick succession
650 unit dash
725 unit dash & 800 unit dash (can be combined for 1525 unit double dash)
650 unit dash
1200 blink
650 unit blink & 625 unit blink (can be combined for 1275 unit double blink)
Lastly, we note again that
's gap closer is a 550 unit dash.
The minimal appears to be 650 units, why is Talon the exception? I'm even ok with it being a dash, but why is it not 650 units?
Icing on the cake
have better "gap closers/space creators" than
as well.
Where is the balance?