riot halved the skarner's damage because he could stick to the targets
lee can do it better while having 10x his damage
lee can do it better while having 10x his damage
Oh a Lee Sin circle jerk.
By the way Lee sucks at sticking to someone once his gapclosers are gone, Or say he doesn't have a ward. Or misses his Q.
Farily good slow in his kit.
Low cd on his Q.
For
250 gold never be without a ward again.
Q isn't that hard to hit.
Not that you are wrong, just that your points are. Lee Sin is balanced as is, its just the way every other jungler is just... so... pathetic... And it leaves them open to his extremely strong early level invades.
Also Skarner doesn't stick that well...
Also Skarner doesn't stick that well...
I'm sorry I'm just not getting that feeling.
!!!!MUHAHAHAHAHAHA!!!!
(by the way this isn't his kinda sticky build, this is his "You looked at me kinda funny all the way across the lane, you're gonna be in the middle of my team in 3 seconds, I am also duck tape and have speed to rival Udyr." Build)
Well YEAH if you build like that sure!
Not to be a douche, but it's "Duct tape".
Who's to say he isn't talking about the Duck brand duct tape?
Q is a narrow skillshot. Yes it is difficult to land. His W requires a ward, which even with an upgrade isn't always up anyway. And doesn't have that high of a range.
Skarner sticks a hell of a hot better then Lee.
I wouldn't call 2 damage to his Q a buff...
they also gave him 60 damage on his E...
They gave him 60 damage at max level on the skill that he maxes last and uses maybe twice in a fight.
you also have to realize that it has virtually no cd. it will speed up his clear rate by a lot.
base 3.5sec CD, with 40% CDR (unrealistic) 1.0 atk speed (for ease of math). It's an increase of ~3.6DPS assuming the target isn't mobile and is a champion (for the 1sec CD on his Q).
Inb4 you saw that they just buffed Skarner's damage on the PBE today...
ikr
hold on a second let's look back over those numbers 1 more time.
Crystal Slash (Q) damage increased to 20/30/40/50/60 from 18/28/38/48/58 Crystal Slash (Q) while charged bonus damage increased to 20/30/40/50/60 from 18/28/38/48/58 They literally increased the damage by 2 (4 when charged). Even that was probably not for the actual damage, but to make it a round # and easier to read.
Fracture (E) damage increased to 40/75/110/145/180 from 40/60/80/100/120
Here they did make a nice increase to the damage/level, but let's compare the scaling a damage/lvl to lee sin E. Both of which are aoe and slow.
60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)
40/75/110/145/180 (+ 40% AP) (post)
http://www.surrenderat20.net/2015/02/227-pbe-update.html
SKAR SKAR BUFFS INBOUND.
when was skarn nerffed?
when was skarn nerffed?
check lolwiki skarner
After he got a small buff post-rework, he got picked in a pro game. Once. Where he went up against Lee Sin and lost.
Then Riot halved his damage.
yep
He got a slight rework, became crazy strong afterwards, and then was nerfed.
He still lost to Lee in most games though, yet Lee stayed at the same power-level.
If he was so crazy strong, why did he lose to most of the other top-junglers at the time.
2015 and people still complain about lee rather than nidalee/vi/reksai
is balanced, and I haven't had a problem with her since the last nerf.
also balanced, it's weaker champs that need to be buffed.
I guess people have problems with her. I've never cried out "nid OP" since mid S4 when I was a noob.
guess you're still a noob then LOL, how is reksai balanced with that global tp? The tp is so useful lategame you wont even know. And vi and nid balanced???????? WHO THE FK EVEN UPVOTED YOU LOL???? FEMINIST????
They specificially removed
because of this, while it's true that rek'sai has to have placed a tunnel within 10 minutes, it's not like it's a very large limiter. Also the fact that the tunnels themselves offer mobility. This is the concept of overloading a kit, skills which have multiple uses through design.
Skarner also scales much better into late game damage. where as lee is either a tank with utility late game or a glass cannon.
He's got buffs coming on the PBE. Nautilus has more nerfs coming :(
He's got buffs coming on the PBE. Nautilus has more nerfs coming :(
They are buffing Gromp smite bonus and buffing Juggernaut
Those 2 alone are huge buffs to Nautilus and his E is getting a massive CDR buff
Losing .2 AP ratio on E and 25 damage on W at rank 5 is not really a nerf with those buffs in the mix
True, but Nautilus is the only tank jungler receiving a change due to these jungle changes. 20% AP is a decent amount.
It doesn't really hurt Jungle Nautilus, but I play Nautilus in lane quite often and this will be a nerf to that
It's 25 damage on ALL ranks of his W actually.
It's 25 damage on ALL ranks of his W actually.
Maybe it's not over time now?
There are usually undocumented changes when they do rebalances like this
Right, but having to rely on the gromp and an item to make his W nerf not a nerf is fucking stupid.
It never really did a ton of damage, and went away with his shield, no reason to lower its damage.
isn't skarner not really an AD bruiser though?
I find him way more useful as a tank that ults a guy, then that guy who get's ulted gets piled on by the other 4 players on skarner's team and dies.
There are a lot of ways to build Skarner. Mine is

I know a lot of people prefer
but with Skarner having the highest base AD at level 18 in the game and constant procs I just couldn't pass it up!
skarner was released back before riot's balance team shunned the development and existence of hybrid champions, his kit has a lot of things which scale differently depending on how you build him. AD builds can look at him as a bruiser style, AP builds can look at him like an assassin/bruiser, tank builds can view him as a single out tank (like blitz). His kit has many options to build, but isn't very versatile. If you build him like a tank, you probably can't assassinate. If you build him like a bruiser then you probably shouldn't engage into the whole enemy team to initiate.
I personally use to build a crit-scorpion build, because his crit animation was the only attacks which he would stab with his tail (now his passive triggers are made with his stinger too). Even that was fairly effective.
Actually, unless you
through a wall,
can ult you, has his Q which gives him movement speed and is super spammy, his W which gives him more movement speed, a slow, and if he lands his E and 2 Q's, which have no cast time and are unblockable, he can basic attack you to stun you. This is further enhanced by the fact that one will usually have a
to speed him up or a
to slow you down.
has two dashes, one that he can miss, and another that only works if he has an ally close to you or a ward. His slow is close ranged, and if he's dumb enough, he'll kick you super far away from him. He won't torture you though, scaring you for life and causing you to enter a horrible state of panic every time someone even mentions his name though, make of that what you will.