Revamping Yorick's old passive would help balance him across ELOs
I don't know if I like this title
Currently, Yorick's passive is not even a passive; it's just a description of how his Q works. Yorick issues mainly stem from 2 things; being a Juggernaut with horrible defenses, and being very reliant on very squishy summons (that take a long time to put into play). Because of this, he's set up in a way to be almost combo-oriented and heavily punishing when he works to his win condition. Because his kit is not "obvious" since it involves macro counterplay like keeping him off minions, and because lower ELO plays don't often pay attention to ghouls when they are in play, he ends up being disproportionately punishing on the lower end of the bracket while remaining generally low priority in higher MMR. I came up with an idea based on how his kit currently works that I think would help curb some of this issue.
Now:
- Yorick redirects a portion of damage taken from enemy champions to any ghouls he has in play. The damage is distributed evenly between his summons.
It's a simple passive, but here's why I think it would work:
- Since damaging Yorick now also damages his minions, it's less of a trap to go directly for Yorick, a big boon for lower-end gameplay.
- For the same reason above, it'd be less of a pain in the ass dealing with the ghouls' annoyingly small click-boxes since hitting Yorick directly would transmit at least some of the damage into them.
- Since the damage redirected is the same whether he has 1 or 4 ghouls in play, Yorick's tankiness is consistent as long as he has at least 1 ghoul on the field. Increased durability is a massive necessity for Juggernauts.
- Being more durable greatly assists high ELO gameplay for obvious reasons; in ranks where people correctly coordinate, Yorick stands a better chance of surviving.
- There's now an actual purpose for ghouls having HP bars, and their HP bars scaling with Yorick's into the game will feel less ignorable.
This might need to come with other tuning changes but I think the idea is solid.
or
have an execute mechanic? No they don't being juggernaut doesn't mean that they must have one. Yorick lacks proper sustain, that is true and I've said that numerous times that he needs proper sustain.
- Usually is a ton of unanswered damage Yorick takes from her engages if she plays right (she saves 3Q and W for disengage). This normally renders ghouls rather useless as they get at most 1 auto off during this trade and are ignored until after the disengage where picking them off individually is easier while Yorick's kit is on cooldown. Essentially, Yorick is just taking less damage in this trade.
- Similar to Riven, Renekton simply EQW's then E's out for trades. Yorick players are pretty familiar with the fact that Renekton simply wins this trade and often Renekton players can do this trade under tower and come out far ahead in it as well. Ghouls taking damage for Yorick is just a buff in this scenario too since it's just straightup less damage taken.
- Same as the two above, she trades while saving E for escaping the wall. Just less damage taken here since Camille can't stick around to kill ghouls anyway.
- Strangely enough, Teemo actually contests Yorick in melee range post-6 (with minor kiting of ghouls due to shroom slow). His shrooms are making ghouls unable to catch him due to their slows and his Q is rendering Yorick's autos worthless half the time (which is all he does outside ghouls). He barely comes out on top each time even through Maiden's damage. Once again, ghouls aren't doing too much in those cases. This would tip the scales ever so slightly in Yorick's favor which is all he needs to straight out-stat post-6 Teemo.
- Same as Teemo, there's a point around levels 4-6 where Viktor just out-stats Yorick in melee range ever so slightly (thanks ghoul nerfs pre-7 and Viktor's W cucking them for a bit even in best scenario trades). This would just straight reduce Viktor's damage since he can't reasonably be auto-ing ghouls anyway during Yorick's all-in.
- Spin to win ain't doing nothing to ghouls anyway, but now is doing less to Yorick. Also Q will do less.
- Same as Viktor (those few wonky levels ~4-6 where Yorick does pitiful damage compared to 3 & 7+). Yorick will lose less statchecks.