Mages itemization feels extremely bad
Disclamer: i'm not saying that mages are weak, but just want to criticize riot's balance/design towards the items i play 2 mages a lot (orianna and ahri+some other mages sometimes) and i just want to say the choise of items is extremely non-strategic
so here is what every mages build right now:
as first items
if you don't believe me look at pro build, there is a little amount of time where luden is bought to roam but those items shows up a lot of time on any mages as 3 first items
busted piece of **** that should be built 200% of the time, there isn't a single situation where you don't buy it
and it doesn't make sens, you should only buy it against healing
total magic penetration, built 200% of the time works against everyone, abyssal scepter was nerfed because it brought squishies from 30 mr to 20 mr, but void staff can do the same and is still relevant when mr is high
who the fuck needs mana anymore? no really tell me, except ryze who scales with mana, karthus who needs a lot of mana, i don't see any other mage going oom. i guess it has a niche for those who spends 2000 mana
too much AP concentrated on a single item
109% gold efficient+gives you a total of 37 magic pen with runes and boots without counting void staff magic pen and champions don't have a lot of mr generally. i feel like this item should remain like this
Great designed items that have niches:
strong pushing power on every mages except karthus due to his AA
great to shut down debuffs
gives 60 mr which is a lot honestly, it's great against a lot of magic damage+if you have a lot of magic damage in your team
+10% ms, great for roaming
on the other hand:
completly useless except on azir who needs attack speed for his kit to work, the item was made for champions that use AA like TF orianna or Ekko but no one builds it
i no longer build this item, i understand that it was broken before but there should be a middle between damage AND utility
the build path is so bad
riot nerfed the 3 things that made people buying rylai
-utility with slow
-defense against assassins with 400 hp
-damage with 100 AP
this item no longer feels good to use, the slow is pathetic and the damage it brings is laughable why would you nerf the 2 strengths of an item?
i would be happy if riot fixes the current situation, but with MYTU incomming and other problems league has with lethality and assassins i think it won't be fixed
supreme king of AP items fixed
i don't think anything can be done for this, it will always be core in late game
not trash anymore
no clue for this
At a glance you'd think it was an anti HP tank item. It's more of a "lolol sustain damage" item.
with
also make the slow 40% for melee champions wtf except on damage/sec
for
and
, but in item form. Until that happens, it's going to be at best slightly viable in some scenarios.
build into something else- right now, the very early mana regen items are
,
, and
. Because selling is so inefficient,
and
pretty makes it only useful for mid-lane
and
.
are too late game for most mages, meaning that it only appears on late game mages who have scaling with mana, severe mana problems, and/or continuously activating abilities (
isn't quite only for battle mages, but most non-battle mages building it are doing it for the synergy with