If Shen is nerfed for World
Does this mean the nerfs are going to be reverted afterward?
cause else he'll be trash i can assure you that
Does this mean the nerfs are going to be reverted afterward?
cause else he'll be trash i can assure you that
Why the actual fuck are people downvoting this?
People can't honestly believe he really needs these nerfs... this community is completely fucked.
shen is silly
ur silly
His silly what?
hehe xd
LOL
judging by your name, I think I can guess what you are thinking.
49% win rate, better nerf shen because in lcs he can help his team across the map
Better nerf Braum because he's peeling for his carries.
Or nerf Janna because she's disengaging for her team.
Let's also nerf Tahm Kench for making his allies untargetable.
Janna is pretty broken rn
Janna is always broken, people just don't complain about it because it doesn't look like she's really doing much half the time when she's really doing a lot.
And that right there is both a pro AND a con of being a support player.
Eh, freelo is freelo
(Nice bubberducky icon btw)
Only because we never got the promised rift duck icon :(
Had to make do with this one.
Or nerf Janna because she's disengaging for her team.
Janna doesn't need a nerf. Janna needs a rework. Janna is so freaking hard for Riot to balance because she doesn't have enough levers in her kit for them to mess with.
What's the power of her Q? It knocks people up. Well, let's increase the mana cost, reduce the damage, and lower the ratio.
It still knocks people up.
Okay, then we make it so she has to charge it longer or else it doesn't travel as far and knocks people up for a shorter time.
...It still knocks people up.
What's the problem with her ult?
It knocks people back.
Let's mess with the base heal.
...It still knocks people back.
What's the problem with her passive?
It gives everyone MS.
Let's increase the MS, but make it not global.
It still gives everyone MS.
Yeah, but now it's conditional.
But it's always active. No cooldown. No cost. No counterplay.
...Shit.
And the worst part? She STILL costs $2.95 a minute.
Actually, Janna got nerfed a ton in S5, because people kept bringing her into LCS.
[{quoted}](name=Sanji fanboy,realm=EUW,application-id=3ErqAdtq,discussion-id=625FkE6m,comment-id=00000001,timestamp=2016-08-27T15:47:27.003+0000)
49% win rate, better nerf shen because in lcs he can help his team across the map
Yea, in a pros hands that is a very powerfull skill. Oh no my ADC is getting flanked, JK triple kill
I mean, isn't that kind of the point of Shen's ability? You save people from dying in a bad situation, and if you're good you can make something happen out of it.
I agree, I've no idea why they think he needs that nerf, he's not even that prevalent in professional play.
It also astounds me that they're buffing Lee Sin's healthy clear as well. I personally don't think he has that much problem staying healthy in his clears.
Shen's pick rate is 68% in LCS. They're buffing the other junglers slightly because of Gragas and Rek'Sai. They're literally the only two picks on either team. Their nerfs and then slight buffs to some other junglers correspond with the nerfs to Jhin, Ashe and Sivir, while slightly buffing Jinx.
It's to make sure that damage champions have an advantage in the damage department, while if you're picking tanky champions or utility champions, they don't bring the same damage + utility to the table and destroy the competition.
id agree with you if jinx slow was something like 30% at rank 5 instead of 70 while scaleing with 140% ad and she didnt have a 1.5 second root and her passive didnt boost her stats a shit ton and it stacks
Her utility isn't guaranteed and it's also limited. If you miss it or misjudge the use, you have to fight with the champion who gapclosed to you and that's the last thing you want to allow as you have no other escapes.
The point is that Jinx wasn't doing at all badly but that the small buff to her ult allows her to start a killing spree as intended and not have to be farther from a fight.
Not much utility is guaranteed but even target cc have less of an effect than heavy cc with high damage too if you put them in the same situations being 1v1 or team fight. the thing is the champion doenst have excapes but they rangend int he first place its not bad like irelaia goes ina nd ahs not excapes or jax goes in and has no excapes they arent gonne be the first champion hit in any situation except laneing which would be the same said of your enemy adc. still riot puts the best cc on the safest champions with high damage. adcs dont have projectile movement speed that you can dodge while its in the air unless you another adc or mage with all the random movement speed riot packs into their core damage items fighters can dodge a bard q easily an ezreal q not so much while adcs could dodge either but bard q still easier to dodge while being at a safer range.
I have no idea what you're saying now. Maybe that Jinx's W is hard to dodge? It's way easier to dodge than Jhin's as his is faster and longer + roots. If you know she will shoot it, then its' easy to dodge it. Same as Morgana's Q. And i'm a Morgana main and i know when and where her Q can be dodged and when it cannot.
Jinx's W isn't her primary source of damage, it's her AAs and attack speed with Pow Pow that you should worry about. If she gets off with a kill or two, then even her Fishbones AS stacked from kills cause a big problem and she outranges a lot of people. Her CC isn't targeted at all, meaning that you can't just snare people and get off free damage. If they want you target you and you stay to fight, you won't CC anyone.
you are arguing that one fast and long range high damage shot isnt as fast as another fast long range high damage shot while im arguing that shorter range slower and less damage shots are at the same time less effective and harder to hit. neither jinx or jhins w are their main damage their auto attacks are but both of their W's are still high damage and high utility form long range they give nothing up while being safe and high damage at a long range targeted or not you still have to drag the mouse over the right target targeted spells are by no means free in a similar way skill shots can be simply pressed next to the character fireing it with out having to move far from the character leaving it more safe with less space needing to be moved if they get jumped on. and if the targeted person happens to move far by some sort of dash or etc skills comming into league annies high damage damage targeted q isnt comsidered a problem (by riot) and it has tons of utility packed into the spell itself and synergy with her passive without sacrificeing damage. My point is that ranged carries should be doing damage over time as compensation for their saftey rather than 3-4 hitting you in the face with auto attacks or deleteing you with 2 rounds of 2-4 seconds cooldown spells that also have utility that prevent effective retaliation while your defensive spells are 6-10 seconds with cdr and your range is shorter than them only by having lots of mobility can you hope to match them and only assassins have that.
you are arguing that one fast and long range high damage shot isnt as fast as another fast long range high damage shot
That's exactly what i'm arguing about. Dodging a skillshot is dependent on how long the range is, travel time, how narrow it is, how many targets it hits, whether the champion is visible when using it... If were discussing whether it's fair or not, more unfair skill in Jinx's kit would be her ult. Has a global range, is AoE, is an execute skill, travel time is fast - doubles the speed after 1500 units, no indicator when Jinx fired it or sound, always seem to target specifically you when you least expect it, has a good AD ratio and base damage.
And still, i don't have a problem with anything in her kit. She's just fun to play.
one unfair thing doesnt make the rest of the unfair things more fair. Now ill admit if jinx is comapred to the rest of the top 25 champions in the game she is average but i talk on and average and for more importantly the melee fighters that have to do the their job with less options more risk and less reward than an adc mage assassin etc. same with tanks.
Except that melee champions and tanks on average have the tools to deal with Jinx. While Jhin is inherently more safer because he simply outranges everyone, Jinx has no real CC unless people have to go through it and someone like Malp, Ekko, Fizz, Zed, LeBlanc can just bypass it before it even arms.
Maokai is one of the tanks she is helpless against. Hecarim too.
all of those guys you called off have like no cc either. i mean they have to get in range hit the cc and stick to the carry. wait they do have cc you say but its even if its hard to apply its there strange how that applies for harder melee champions but not safer ranged champions where the cc isnt even the main part that is noticed its just there and strong as fuk for no reason also i like how you put 1 tank and the rest assassins who supposed to coutnter adcs not that malphite can even get in range of jinx to use his knock up while jinx has w long range high damage and heavy slow and e high damage and or zoneing you can ult through them and miss the ult becuase those skills are longer range than your ult and she is faster than you and even if you get her you cant do ish unless you have a team in which case she would have a team too. While those tanks have less damage than jinx no constant auto attack damage less range meaning their damage starts later and is less constant and higher cooldowns than jinx
None of the champions that are getting buffed or nerfed deserve them with the sole exception of Ekko. Vlad is already fucking garbage, why nerf him even more? Lissandra is ok but no need of nerfs. Fuck Kindred. And so on and so forth.
Shen was a constant pick in LCS. That's the reason he got nerfed. If the pros are picking him constantly, it must be cause he's doing something right and it does it quite reliably. That's the reason Riot didn't nerf his strength but nerfed his weakness slightly. His weakness was lane control. His strength was global, cross map presence.
Well people want soraka Nerfed more so you can't say this community is reasonable.
Community is a sheep farm. Seriously you can't expect something different, people will always blindly bandwagon. It's the same with Zed. I bet 80% of people who are banning Zed doesn't even know why did they do that lol...Like why should I ban Jinx who's sitting on 53% win rate with 20-25% pick rate, I'll ban Zed because everyone does.
I miss Vorpal Blade ;_;
lolno
remember the Sejuani Effect
Nerfs Sejuani because of cinderhulk
later patch nerfs cinderhulk
Sejuani left nerfed with no compensation
Riot claims "it's part of their gameplay direction"
Except that Sejuani is really good and actaully viable right now
Then why is she not used over Gragus in the LCS?
Because LCS "pros" are a bunch of pussies that play always the same thing as the meta puppy slaves they are. I don't watch LCS, but yesterday I got the time to watch IMT vs CLG, basicly the games were different versions of the game(based on when Vlad was or wasn't banned).
Unless she is literally broken, she won't be played - which won't negate the fact that she is viable
Probably. OFC if riot continues to balance around LCS (which they should but they don't), then he will stay the same.
+1, balancing around competition has at least showed good results in other games, riot should do the same but they don't. Over the year, the only nerf that was made around competition was reksai's ulti cd.
Since they don't want to balance league around lcs, they just have to revert shen's nerf later.
exactly. The reason why they don't balance aroudn lcs is becasue every time riot balances around LCs everyone whines. take the riven buffs for instance.
Riven being "viable" is a pretty solid negative. She has too much of a toxic play style to benefit the game.
You could literally call any champion being viable as a negative.
No, I could call literally ever champion with a toxic kit being viable as a negative.
Just to name a few have very strong snowball designs. If they get ahead, due to their burst and sustain damage coupled with their mobility it's very difficult to deal with them. That is the very definition of toxic and should be suppressed in the game. They can have their niche and that's fine, but when they are viable-viable strong, (look at yasuo and fizz until recently) you would see them at least every other game.
That constant presence lowered the quality of games as a whole for everyone involved.
No, I could call literally ever champion with a toxic kit being viable as a negative.
yes, yes you could. It's called an opinion. If you are a renekton main then riven isn't going to be toxic to you, she's going to be free gold.
I play a fair share of Renekton and Darius. Riven is still toxic af.
Yea, the nerfs themselves are really stupid too. Its like with rek'sai. They , made her into a knock up bot that cant do shit otherwise. They are going to make shen with only his ultimate viable and his laning (Which is not great even now) shittier.
They thankfully reverted the minion and monster damage nerf so his laning phase won't be shittier. But they are keeping the percentage damage nerfs and are now nerfing his passive shield.
No, his laning is still shittier if they reduce his champion damage, because he already has problems dealing with enemy champions, especially in this meta. And they are also nerfing his survivability as a tank?
Are you fucking serious?
JUST NERF HIS ULTIMATE IF ITS THE PROBLEM! DONT MAKE THE CHAMP WITH ONLY HIS ULTIMATE VIABLE.
What the fuck are those idiots thinking? Oh but noooo, lee has to get fucking buffs so he can be played.... Shen? Dumpster that guy. Great, im glad i stopper maining him after his rework, because it seems they want to fully destroy him.