8.6: let's buff kai'sa, 1 day later: let's nerf kai'sa

Ahristocats··4 votes·1,582 views

Kai'Sa Base AD lowered from 65 to 63 Icathian Rain (Q) mana cost increased from 45 to 55

am i the only one feeling that this thought of process is wrong?

you buff a champion and you already know that the champion will become broken with the buffs?

8 Comments

MorgManBasher4 votes

She is going to be disgusting this patch, probably. Like, damn that was a lot of buffs. Granted though, most of the buffs were AP ratio changes.

ProfDrDeath2 votes

She was buffed rather heavily this patch. Makes sense to have a few small adjustments in testing, in case the changes in 8.6 missed the mark in the opposite direction.

Ahristocats2 votes

so you know the changes are going to break the champ

and ship them

makes sense indeed

ProfDrDeath1 votes

No, 8.6's changes could (as in, have the potential to) break the champ, but are moving her into the right direction, design- and healthwise. So ship them.

If she turns out too strong afterwards (as she did), one can always nerf her numbers a bit. Which the changes on the PBE do, lowering her base AD and Q mana efficiency a bit.

Loco Mot1ves1 votes

The only way I've found to make her Q efficient is to build Dorans Ring as a starting item. Adding 10 to the mana cost isn't going to do much especially once an Essence Reaver is built.

I've only played a couple games with her so far with the changes and it just feels nicer than before. She still scales heavily off of her items and I didn't notice much impact otherwise.

The range and lower duration on E's cast are both quality of life additions to her kit. See where her win rate goes to by next patch.

MorgManBasher2 votes

[{quoted}](name=Loco Mot1ves,realm=NA,application-id=3ErqAdtq,discussion-id=3UhsXvsl,comment-id=0001000000000000,timestamp=2018-03-23T02:05:02.149+0000)

The only way I've found to make her Q efficient is to build Dorans Ring as a starting item. Adding 10 to the mana cost isn't going to do much especially once an Essence Reaver is built.

I've only played a couple games with her so far with the changes and it just feels nicer than before. She still scales heavily off of her items and I didn't notice much impact otherwise.

The range and lower duration on E's cast are both quality of life additions to her kit. See where her win rate goes to by next patch.

Range is more than a quality of life buff, that's a freaking massive buff.

Loco Mot1ves1 votes

With 8.6, i've been able to make my 40% win rate with her into 50% since her release (needed a lot of games to close that gap). When she goes even in lane, she relies just as heavily on her team as anybody else and can't safely dive anybody she feels like, but when she starts snowballing, her assassin role really shines and you can start nuking people. From there on, as long as you can make your picks, carrying a lead is easier than ever. The part that feels fair though is that she has such long cooldowns that she can be punished during unless you have a massive lead by then and can just beat someone with your passive and wait for another Q to come off CD in time. My favourite part is that you can get a Q upgrade by level 8 with an ER and Pickaxe (99 AD @lvl7). If there were to be any nerfs, I think just lowering the damage on her Q by 5 per missile would suffice. Otherwise, her raw stats seem fine in comparison to other ADC's. Her AD growth is negligible as well as her base AS and AS growth. Too much tuning and she might go from playable back to 40% town.

Damage per missile: 45 / 61.25 / 77.5 / 93.75 / 110 (+40% bonus) (+40%) to -----> Damage per missile: 40 / 56.25 / 72.5 / 88.75 / 105 (+40% bonus) (+40%)

BLACK REALM GOD2 votes

it's because she's a marksman.

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