If you could change one "minor" thing about a champ, who and why?

only zhule··13 votes·9,154 views

Question is pretty basic. If you could change one "minor" thing about one champion. Who would you change? What would you change? And how do you think it would effect the champion over all? I'm thinking stuff like small tweaks to ratios, slightly higher or lower hp/mp pools, etc....

For example i would LOVE it if Sona had like 10 more base movement speed. I think it would allow for her to make better plays and give her a little more safety in trying to escape enemies who are chasing her down.

70 Comments

Moody P13 votes

Give Volibear AD ratios

xZabaksx9 votes

Give Mordekaiser a full VGU (Am I doing this right?)

OurLestrade6 votes

Higher base attack speed on Shen would be godsend, I love itemising my runes and items for AS but it leaves him squishy and without CDR so the trade off is a brutal one

Shukr4n6 votes

Dunno how minor

Tristana jump got interrupted by cc

OtterlyLost2 votes

Her jump does get interrupted. If you CC her mid jump, her jump gets interrupted and displaced. If shes actually good and buffers her jump at the same time you're trying to CC her, then she just out played you. It's not any different from the unstoppable that used to be on Ornn; using it at the appropriate time is a form of skill expression.

Edit: furthermore, this would be extremely punishing for the tristana player; she isn't like other people with low CD dashes and blinks. Her jump is a hot 22 seconds until 14-15 levels into the game. It's the last thing she makes, unlike Ezreal(who also gets CDR in his build and landing Qs also reduces its CD) who maxes his second.

Shukr4n2 votes

there are higher chances to get "outplayed" by her jump. the amount of times i see bliz grabs failing while catching her. or taric stuns.

that jump is easily stupid.

orn doesnt move outside your range or behind a wall.

OtterlyLost

Ornn is also tankier and wants to be in your face and didn't have a 22 second CD on his unstoppable either, lol. Oh and he could also feasibly build 40% CDR or have to time the unstoppable as exactly since it lasted longer

Shukr4n2 votes

are u really comparing ornn, a TANK that has no value in running away

vs

the highest range hyper carry (caitlin for range) that can run away from you actually TWICE (jump and ult) ??

are u really doing it?

OtterlyLost3 votes

No, I'm comparing her to Ornn, Ezreal, Lucian, etc who all have similar interactions with CC on lower CDs with ways to either reset them quicker, access to CDR in their builds, quicker maxing of said skill, or a combination of all three.

Tristana has two, long CD escape abilities compared to a variety of other champions who have shorter CD ones with access to CDR. One of her escapes is literally her Ult.

In the grand scheme of things, Tristana's 22 second jump's buffer time canceling CC is a form of skill expression by, not only the Tristana player, but by the user of CC. If you're burning your CC when you know she has jump up, that is completely your fault and you just got out played because you dont know how burn a 22 second CD, lol. There is plenty of room and available counterplay to the buffer on her jump; it's just a matter of are you intelligent enough to actually take advantage of it.

Quick note, if you're Thresh and you happen to hook her in that buffer period, you can still pull yourself to her and continue to CC her with flay and ult. If you're Leona, your E still brings you to her and she still gets CCd by your follow up Q. If you're Nautilus, you still get dragged to her and can snare her with your AA. And the beauty of all of this is she literally cant escape anymore because its a 22 second CD that doesn't get reduced via AAs or abilities(Ezreal, Lucian).

Reohare6 votes

Lower Tryndamere's ulti duration by 1 sec. it's just annoying.

CloudedLogic5 votes

Honestly I think his ult duration should scale by rank as 3/4/5. The guy doesn't even max it anyway.

TempName548461 votes

thats about the equivelent to "cut a champions base health by 20%", hardly a "small" change.

Reohare1 votes

5 secs is more than a tank gets to live in a teamfight these days.

Maybe you're right i just hate tryndamere.

[sg-shisa]

TempName548461 votes

i mean yeah his ultimate is broken and i hate it as much as the next guy but cutting off 20% of someones main power source isn't a small change.

Critmaster Garen6 votes

[{quoted}](name=only zhule,realm=NA,application-id=3ErqAdtq,discussion-id=3Ucyl8GE,comment-id=,timestamp=2018-08-30T08:12:19.302+0000)

I think it would allow for her to make better plays and give her a little more safety in trying to escape enemies who are chasing her down.

this is exactly why she DOESNT have 10 more base movement speed.

shes already pretty long ranged and pretty bursty with her q for a support. youd be giving her the base movement speed of a melee champion. on bot lane alone, this would mean shed constantly poke the hell out of her opponents with little to no chance for them to trade back at her.

only zhule3 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=3Ucyl8GE,comment-id=0008,timestamp=2018-08-30T14:01:51.076+0000)

this is exactly why she DOESNT have 10 more base movement speed.

shes already pretty long ranged and pretty bursty with her q for a support. youd be giving her the base movement speed of a melee champion. on bot lane alone, this would mean shed constantly poke the hell out of her opponents with little to no chance for them to trade back at her.

Your damage comes mostly from the AA follow up. 550 range is WELL within distance for bot lane champions to counter hit / engage on you.

Witch of Babylon5 votes

Soraka sweetspot come back pls

Kairoptra5 votes

All I ask for is a zoom-out on Vel’Koz ultimate...

Gibberwatt1 votes

Oh my god yes why isn't this a thing yet

Daddy Ants4 votes

Tristana and Ezreal can no longer buffer crowd control effects.

OtterlyLost4 votes

I'd give Nami's bubble a little extra damage to minions so she could solo lane. It wouldn't be huge, like maybe 10 or 20 extra, but it would give her the wave clear she'd need to solo lane.

A less small change I'd make is I'd change Tristana's Q and E back to the way it was right after they reworked her. Basically if she was AAing someone with an E on them while her her Q was active, it reduced the CD of both. It was really nice and made her kit a little more fluid and lot less CD gated(which is nice since she cant actually fit CDR into her build).

Rıots Bad Client4 votes

For Zilean , I HATE when you throw a Q in baron pit, but your 1px off, Zilean would just walk around the pit to throw, but if your spamming your combo as you sped your self up, and try it. you'll just reset your E if your to quick on your fingers. (for Qol)

For TahmKench , Allow me to eat some buffs. (Apply the big cool down for doing it do, also have a cap on damage, what ever it takes. I wanna eat with the big bois) (To make him a jungler)

For Braum Ult, I would like if A. His animation would come out faster. B. Make it so that he knocks up ALL champions the highest if hes Melee ranged. (I just dont like when the alistar gets the bigger knock up when I wanted the jax) C. Have his ult apply his passive to each champion that was knocked up. (To make his ult feel impactful)

For Taric I would like if the E hitbox was a little fatter. Some times I feel scammed even the visuals are showing me are hitting. (to match visuals)

Ivern anything to make him better.

TeCoolMage4 votes

Bring up anivia’s mana up a bit in later levels, the mage mana changes put them at anivia’s level at late game while she was brought down further

Oh and soraka E works on minions and monsters cus I want mid soraka to be a thing LOL

Cavesloth4 votes

Revert Galio's rework.

Galiö3 votes

Idk how small this is... but bless

Cavesloth2 votes

Well the second post is a full VGU for mord lols. So figured this was less work haha.

The thigh guy4 votes

Make zed have to wait til his ult pops to teleport back to his shadow.

Hey look. We gave this high reward low risk champion a risk! :D

Jaspers3 votes

Remove healing from Irelia's Q. It's an ability that she can spam on resets. It shouldn't have a heal on it. It might help her balance.

SwiftKitten883 votes

well there are a bunch minor of thing i would revert about my main Nidalee

kitty cooldowns back to 5 from 6. (they were five for 7 years)

traps back to % hp. i mean seriously with damage has high as it is i don't really think it would be an issue to have a DOT deal 20% of your hp over 30 seconds.. if nid had 500+ ap

at this point they might was well just reveal as they wont even outdamage the base healing of most champions with 40 base damage and a 20% ap scaling on a skill that is maxed last

but if i was going to do something that wouldn't be a "buff" but just a QOL change. then FOR THE LOVE OF GOD PLEASE ISSUE AN AUT0 ATTACK COMMAND AFTER AN EMPOWERED POUNCE.

im REALLY not trying to hit the minion directly next to them with my takedown (execute empowered auto that deals damage based on their missing hp), after i just clicked DIRECTLY ON THEM for the pounce

Colton1473 votes

Give Ornn is damage back and his Unstoppable on his W returned.

Veraska2 votes

Id love it if urgot E or kled E could go through walls

Jerry SeinfeId2 votes

Leona, AD ratio's.

TheCodeisCupCake2 votes

Darius reduce his fucking E cool down its so long. (for a reason but still xd)

Pisces StarChild2 votes

I would reduce Karma's Q hitbox. A lot of times I feel like I could weave in some hadoukens/kikoshos between minions to get to my target but the hitbox is like the size of an entire minion lane that it will always hit the corners no matter what.

J0hnJ0estar2 votes

I'd like a small revert on Ahri's passive healing, so that you can proc it with every ability. It doesn't affect her too much in lane, where she would always heal off of her Q, but it's useful whenever you're against a single target (for example when you are taking a blue buff, or helping take dragon/herald/baron, or fighting someone without minions nearby). It's a small skill expression that felt really good , i hated to see it gone when they changed her passive.

Pheobos2 votes

Nautilus a slight increase on his attackspeed p/lv to improve his jungle clear. Support nautilus doesn't really get much use out of a buff like that anyway.

Mordepool2 votes

Base Move speed it's a. Small thing. Just ask Riot about 5 MS for Morde

Sharuken1 votes

switching the properties of Yas windwall and Braum Shield

Rathar Dashing2 votes

Braum too OP with that

Rathar Dashing1 votes

+10 movement speed on Sona would be a huge change to her. I think a better change would be to have her E scale better with ranks if you want to increase her mobility. For instance, instead of 10/11/12/13/14% increase, it should be something more like 10/11.5/13/14.5/16. This would give her more mobility late without making her laning more frustrating to deal with, and it would also make maxing E second more of a thing, since at the moment it's pretty pointless to do.

As for me, I would modify Zoe's W drop logic to only drop from cannon minions, but drop from EVERY cannon minion, regardless of whether or not she killed it. This would bring a lot of consistency to her laning pattern (while still keeping the randomness I love). It would give much more windowed moments of power, and force her to make much more wise uses of her pickups. It would also help her out in the support role, since she would no longer have to steal from her ADC to give them a heal or an exhaust.

only zhule1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=3Ucyl8GE,comment-id=0023,timestamp=2018-08-30T21:36:24.605+0000)

+10 movement speed on Sona would be a huge change to her. I think a better change would be to have her E scale better with ranks if you want to increase her mobility. For instance, instead of 10/11/12/13/14% increase, it should be something more like 10/11.5/13/14.5/16. This would give her more mobility late without making her laning more frustrating to deal with, and it would also make maxing E second more of a thing, since at the moment it's pretty pointless to do.

As for me, I would modify Zoe's W drop logic to only drop from cannon minions, but drop from EVERY cannon minion, regardless of whether or not she killed it. This would bring a lot of consistency to her laning pattern (while still keeping the randomness I love). It would give much more windowed moments of power, and force her to make much more wise uses of her pickups. It would also help her out in the support role, since she would no longer have to steal from her ADC to give them a heal or an exhaust.

Not going to lie. I'd rather she just have a dash / blink thus giving her some mobility i feel she desperately needs, with how much mobility creep the rest of the game has. Heck i'd even be fine with a non-ultimate stun so she could use it defensively as an escape tool. But since these have bigger impacts on the game then a small movement speed upgrade, figured it was better to go small.

Rathar Dashing1 votes

I've always thought she could use some real CC in her kit outside of her ult. I would make her power chord E root targets, and her W reduce their damage by more than it does now.

I don't think she needs a dash, unless maybe it was tied to her ult somehow.

Lowvyr1 votes

I would fix Cho's W cone. That thing is wonky AF

Tenth Leper1 votes

Like 15-30 more range on Lissandra Q.

Elise gets to rappel at max range again instead of awkwardly hanging in the air.

Karma gets her fans back [sg-soraka]

Bonipherus1 votes

Singed ult loses the flat resists, health regen, ap boost, and mana regen and is replaced by percent damage reduction that scales with ap. ult makes his poison linger for twice as long.

Julianime1 votes

Malzahar Voidlings having a little more movement speed wouldn't be the worst thing in the world. There's too many matchups where the little guys are basically just free cs to an opponent because they can't even get close before being popped. I get that his rework broke him to insane levels, but I was way more fond of his old pool ability instead of summoning minions, at least before, using my spells resulted in the desired effects and damage and whether or not the old voidlings did any damage before they died was of less concern because they were an additional effect of his passive and not the ability itself.

SugeMinPikk1 votes

Akali W reverted. Let me buffer jump again. I'm sick of actually being susceptible to hooks

or

Allow her E to buffer jump

Bisaknosp1 votes

Yasuo delete

LordKentravyon1 votes

Vayne change true to physical Begone with the cancer that is %maxhp true (Of course rito would beed to buff her back out of futter after)

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