Yeah I feel the same way honestly. Games do not feel enjoyable to play, but I still do it to help my friends get to gold. The thing is, I cannot take the game seriously anymore, I troll pick almost every game with either something I've never played, or just trying new champions in the jungle. I have the mechanics and game knowledge to back up the choice in pick though so it really doesn't matter what I pick. What I dislike about games in general in League is that winning is incredibly simple, and losing feels completely unwinnable. It is really the 2nd half of this that is a major issue. See last season I spammed ADC to carry my team, I don't feel like there is a role I can do that with this season. Sure I can play Nasus top which I am damn good at, and always win lane, but when it comes to winning the game, winning lane means nothing. It is about how bad lanes lost to specific champions. Nasus fed doesn't really do anything if your whole team is just inting.
What I want is for me to lose in 20 minutes and be able to say it is my fault I lost. Or if its 50 minutes into the game, I want to be the one that dies if I am going to lose. In a competitive game I shouldn't be able to write off games (as often as I do) because I wasn't at all the reason we lost. In contrast, If we win, I want to say that my gameplay mattered.
One of the big things I noticed is that duoing is punished substantially compared to solo. I do not see games as bad as when I duo anywhere else. All 3 teammates feed, and when I look at the ranking difference in op.gg, its pretty massive with all of them being a division behind their lane opponent along with there being a 10% win rate differential as well. In solo almost everyone is even, which I appreciate. But the problem with solo isn't the mmr system, its the game balance. I don't like bounty system, I think it is innately punishing to be good at the game. When you get to 10-0 and you die once, you shouldn't give up 1000 gold to the person who killed you, that is absolutely ridiculous. The amount of punishment that a 1000 gold bounty is... I don't think going 10-1 should be equivalent to going 1-3, but that is how Riot feels the game should be. Btw yes you are worth the same amount as someone who died 3 times with 1 reset of gold. You literally give up your entire advantage with one death and that is kind of a problem.
It has actually gotten to the point where I just intentionally die after 3 kills because it is more worth it to lose the wave than it is to increase my bounty. The way I feel it should go, is that Dragon needs to go back to being gold oriented, not buff oriented, and take away the bounty system entirely. Dragon gold meant that people had a clear and concise way to make comebacks provided they weren't getting crapped on. If you are really so worried about one person trashing a team without a bounty system, the dragon gold gave about half of what the player had gained from getting fed. If you are losing as a team really hard to the point you cant even consider teamfighting, that is your fault for getting there and if noone on your team is winning, maybe you deserve to lose the game.
This promotes solo play, while also reducing the power of the team who is winning against a solo fed player. That means that if that solo fed player dies once in a situation where their team is also just inting, it isn't just game over. They have to then go and get dragon to capitalize on the mistake of that player. This opens up a much wider window of opportunity for people who crush lanes to have an impact on the game, instead of it just meaning nothing like it currently does. And it also makes it so the opposing team to that fed player has a clear and concise objective, kill the guy, get dragon, reset.
I think overall, the main problems with the game are the bounty system and the fact that there is way too much damage in the game. I shouldn't be hardcarrying games as support fiddlesticks.... The fact I have done this time and time again in the last week means something is wrong with the game... Supports shouldn't be doing most damage and having the most impact in the same game.............. The moment this happens, there is too much gold and experience gain, and damage is too high.