Brand has a high skill ceiling. His problem lies elsewhere entirely.
You think I'm joking, but it's true. He has lots of different combos he can set his abilities up with in order to properly fit the situation. Q-E-W is for wave clear. E-Q-W is for a high-risk-high-damage assassination. W-Q-E is for when he needs to safely kite in teamfights. Champions whose abilities can actually combo with each other will always have an interesting level of depth to them.
What is Brand's TRUE problem, then? Well, it's simple. Brand has something that takes away all skill requirement. This is something that blurs the line between a brain-dead first-time Brand player and an actually skilled Brand veteran. It makes any bad Brand good and rewards even the most poorly executed plays. Can you guess what it is?
#It's his dumbass ult.
Now, don't get me wrong. It's a nice ultimate! Personally, when I think of fire, the first thing that pops into my head is always Orange Flubber. But his problem is how exactly his ult works with synergy to his passive, Blaze.
Brand has two point-and-click abilities. His E and his R. His E is just a weakass little Tee Hee of a thing which he only uses as a tool to buff his other abilities. It does low damage, it has low range, it can be used effectively for waveclear. and everything is nice and balanced! His R, on the other hand, is just a toxic mess. Most people who play Brand are what I like to call "R-Lobbers." They'll just walk up to you, MISS their Q and W, lay an E and R down, and then walk away. Since the R slows you, and you're 90% likely to be near a minion, monster or champion, that cheap ult will almost guaranteed fully stack Blaze on you. That's just plain dumb and unfair, and that's the only reason why bad Brand players do well in teamfights. They're all R-lobbers.
So basically, that's cancer, and I have a couple ideas on how to fix it.
- Don't let his ult stack Blaze so easily. Give it some conditions. Like...
- It'll apply one stack of Blaze to an enemy champion that currently stands within the blast radius of a timed Detonation. You know, the circle thingy. Or,
- If it bounces off a champion or monster with 3 stacks of Blaze, the next target it lands on will receive 2 stacks of Blaze.
Just on a side note, I'd also think Brand's ult should only have 3 hits instead of 5, but gain an additional bounce every time it's within the blast radius of a timed Detonation. Those are just my ideas. Agree or disagree with the changes, but it's an unequivocal truth that Brand's training wheels are way too strong and need to be reworked to reward skilled players.
support can stay relatively unpicked.