Diana Rework Round 3, Tweaked with LoLWikia
Had some fun playing with Diana, http://leagueoflegends.wikia.com/wiki/User_blog:AHarmlessTaco/AHarmlessTaco:_Diana_Rework
It is not 100% finished and cleaned up and balanced, but Im fishing for feedback on overall concept before I worry about that. Its pretty similar to her current kit but Im trying to give it a more delayed attack pattern that is akin to most fighters. Not saying its a great rework, just sharing what I came up with! :)
Moonsilver Blade
INNATE: Every third basic attack within 3.5 seconds cleaves the area before her, dealing 20 - 250 (based on level) (+ 85% AP) bonus magic damage to enemies hit and afflicting them with Moonlight for 6 seconds. Once every 60 seconds, if Diana attacks an enemy champion afflicted with Moonlight, she enters a fury for 6 seconds, gaining 40% bonus attack speed and causing all of her basic attacks to cleave nearby enemies.
Crescent Strike TARGET RANGE: 800 COST: 80 / 75 / 70 / 65 / 60 MANA COOLDOWN: 14
ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc, dealing magic damage to enemies hit and afflicting them with Moonlight for 6 seconds. MAGIC DAMAGE: 55 / 75 / 95 / 115 / 135 (+ 70% AP)
Pale Cascade EFFECT RADIUS: 200 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 14 / 12 / 10 / 8 / 6
PASSIVE: Diana is orbited by up to 3 Moonlet Orbs, generating one every 10 seconds. Every third Moonlet Orb that Diana creates shields her for 3 seconds. Each time Diana cleaves nearby enemies with Moonsilver Blade, she generates a Moonlet Orb. SHIELD STRENGTH: 55 / 75 / 95 / 115 / 135 (+ 70% AP) ACTIVE: Diana’s current Moonlet Orbs become volatile for 2 seconds, detonating at the end of the duration or when they contact enemies, dealing magic damage to nearby enemies upon detonation. MAGIC DAMAGE PER ORB: 35 / 45 / 55 / 65 / 75 (+ 35% AP)
Moonfall EFFECT RADIUS: 850 COST: 70 MANA COOLDOWN: 26 / 24 / 22 / 20 / 18
ACTIVE: Diana surrounds herself in the light of the moon, creating a field around her that diminishes in size over 3 seconds. Enemies caught in the field are increasingly Slow icon slowed the smaller it becomes, and at the end of the duration all nearby enemies are revealed and drawn up to 300 units toward her location and stunned for 1 second. INITIAL SLOW: 15 / 20 / 25 / 30 / 35% MAXIMUM SLOW: 65 / 70 / 75 / 80 / 85%
Lunar Rush TARGET RANGE: 825 COST: 50 / 65 / 80 MANA COOLDOWN: 25 / 20 / 15
ACTIVE: Diana chooses an enemy and begins channeling for up to 3 seconds, granting sight of her target for the duration. While moving towards her target, Diana projects a lunar barrier that reduces incoming damage and shields her from crowd control. MAGIC DAMAGE: 70 / 140 / 210 (+ 50% AP) At the end of the duration, or if Diana recasts Lunar Rush, Diana dashes to any point in front of or behind her target, so long as she has sufficiently charged Lunar Rush, dealing magic damage to all enemies she passes through. DAMAGE REDUCTION: 25 / 30 / 35% (+ 10% per 100 AP) If Diana damages an enemy afflicted with Moonlight, Lunar Rush’s cooldown is reset and the effect is consumed on all enemies.