There are so many things wrong with Urgot (please read)

Rew711··1 votes·612 views

I have played as Urgot so much and with all the people asking for Miss Fortune buffs and saying Jinx is balanced, I think its high time we look at the things that make Urgot fail as a top laner, fail as a marksman, and fail anywhere.

  1. His Q costs 40 mana. This one is stupid. It should cost 20 mana per attack. Urgot doesn't have a ability to gain back mana. There's no reason for this.
  2. Urgot's R has too much counter play. This one is just something we need fixed. Its a ultimate, and it deals no damage. And I have to split this one into different reasons. • Why is it that his bonus armor and magic resist don't show after the and during the ultimate. • Why is it that his ultimate has such a long cool down even if its a displacement. • Why is there a way out? (Or, why is it that its easily deactivated.) This one happened during my last match. Alone with a Rengar, I ult him and then suddenly, it just stops. Which brings me to my last question. • Why is it that his ult is canceled? And even if it is, why does he lose the bonus? Why is the enemy not slowed? I just waisted 100 mana on this.

10 Comments

Saoquim2 votes

One of Urgot 's latest buffs was that Acid Hunter refunds half its mana cost if it kills its target. Thanks Rito! Here are the other ways I conserve mana with Urgot:

  • Mana regen seals, flat mana glyphs, and Expanded Mind support mastery. Mana also synergizes with his W.

  • Start game with Long Sword and 3 pots (either one or two mana potions)

  • Build Tear of the Goddess first back. Sometimes I'll recall as soon as I hit 720 gold, depending on how the lane goes. ALWAYS charge up your Tear when you're at base and on your way back to lane.

  • Consider building Glacial Shroud into Frozen Heart. FH is really strong against attack speed ADCs like Vayne and Kalista. It still helps you deal more damage because of the 20% CDR.

  • Conserve your spells. Last hit with autos whenever possible, last hit with Acid Hunter when necessary. At level 3, put a second point in Acid Hunter so that you don't have three spells to waste mana with (plus the extra damage is better for last hitting and harass)

That's it! After Manamune is complete, I guarantee you will have no mana problems. Before that, if you conserve well, you will do just fine in lane.
Take a look at my runes and masteries in this game (major credit to the boss Alistar support)

Rew7111 votes

Boy, I haven't even started on runes. I first need to have all of the champs. 42 are left that I need, and they are not cheap.

I've decided that I should just build item 3083 first when I go ADC (getting AD after the effect). Its not the mana I have a problem with (most of the time). And now that I know that his Q is refundable, I'll have to keep it in mind when laning. His real harsh reality is his poor range compared to others, so that means he'll be in close range more and more and will need more than a lifesteal to make up for it, he has no real AS. I also usually only use the Q on champs after landing a E to push them back (you wouldn't believe how effective this is) but it doesn't change the fact that I used a lot of mana in doing so.

Frozen Heart seems like a beloved item by a lot of people, and I can see kind-of why that is. But I'd rather get item 3508 and item 3172 to be a better choice (and it works so well). I like Zephyr because it gives bonus MS on top of the already big AS buff and the fact it gives tenacity which can help Urgot as slows and such hurt him horribly in bottom lane. After that, I get item 3072 mostly for the shield and AD, and finish with two more big AD items because Urgot's late game AD can get to be very OP.

Also, even you don't have any real insights as to why the R has so much counter? I've always thought that above all else, the enemy should be slowed and/or Urgot should gain his bonus armor and magic resist (and it should show so that you know its there).

EndlessSorcerer1 votes

You can use QSS to stop Urgot's ultimate. Alternatively, it will stop if Urgot is CC'd while channeling it.

Rew7111 votes

We were alone and he had nothing he could use to stun me since he was stunned. I think it to be best, he get looked at.

Lord Azır1 votes

You don't wanna get anything like item 3172 item 3072 item 3508 , you should never be in auto attack range enough to make use of these. My personal favourite build for Urgot is item 3158 item 3042 item 3035 item 3071 item 3142 item 3156 I don't buy item 3110 because if you are experienced enough with him you dont' even need the extra defensive stats because you can kite with w, q forever.

Rew7111 votes

Those are top lane items. I'm going for a ADC because I want to challenge myself when I play. I've leaned to get a tank item item 3083 when I don't have a healer because he won't do well because of his lack of AS and range. Then I can get those items and everything is fine, I've won more since this after learning that. I'm still not as good as I want to be with him but that will happen after some practice.

Lord Azır1 votes

{quoted}

Those are top lane items. I'm going for a ADC because I want to challenge myself when I play. I've leaned to get a tank item item 3083 when I don't have a healer because he won't do well because of his lack of AS and range. Then I can get those items and everything is fine, I've won more since this after learning that. I'm still not as good as I want to be with him but that will happen after some practice.

It's the only way to build him, full armor pen trust a fellow urgod

http://i.imgur.com/zpqB2Tn.png

Rew7111 votes

but are you top or adc? armor pen is something that is a must on him, not going to argue, but some of those are iffy for a bottom lane urgot. he needs some sort of heal when going against two people.

Lord Azır1 votes

{quoted}

but are you top or adc? armor pen is something that is a must on him, not going to argue, but some of those are iffy for a bottom lane urgot. he needs some sort of heal when going against two people.

Every game I took top I had TP, every game i took heal I was adc, the rest were mid. You don't need sustain, just start 2 health, 1 mana potion and a flash, rush tear brutalizer and you're good. You shouldn't take much dmg at all in fights since you just e then q from max range, you should never be trying to auto attack.

Rew7111 votes

if i had some armor pen runes, then yeah, i wouldn't worry about sustain, but right now, i'm still on those champs and have almost no runes.

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