There are so many things wrong with Urgot (please read)
I have played as Urgot so much and with all the people asking for Miss Fortune buffs and saying Jinx is balanced, I think its high time we look at the things that make Urgot fail as a top laner, fail as a marksman, and fail anywhere.
- His Q costs 40 mana. This one is stupid. It should cost 20 mana per attack. Urgot doesn't have a ability to gain back mana. There's no reason for this.
- Urgot's R has too much counter play. This one is just something we need fixed. Its a ultimate, and it deals no damage. And I have to split this one into different reasons. • Why is it that his bonus armor and magic resist don't show after the and during the ultimate. • Why is it that his ultimate has such a long cool down even if its a displacement. • Why is there a way out? (Or, why is it that its easily deactivated.) This one happened during my last match. Alone with a Rengar, I ult him and then suddenly, it just stops. Which brings me to my last question. • Why is it that his ult is canceled? And even if it is, why does he lose the bonus? Why is the enemy not slowed? I just waisted 100 mana on this.
's latest buffs was that Acid Hunter refunds half its mana cost if it kills its target. Thanks Rito! Here are the other ways I conserve mana with Urgot:
first when I go ADC (getting AD after the effect). Its not the mana I have a problem with (most of the time). And now that I know that his Q is refundable, I'll have to keep it in mind when laning. His real harsh reality is his poor range compared to others, so that means he'll be in close range more and more and will need more than a lifesteal to make up for it, he has no real AS. I also usually only use the Q on champs after landing a E to push them back (you wouldn't believe how effective this is) but it doesn't change the fact that I used a lot of mana in doing so.
and
to be a better choice (and it works so well). I like Zephyr because it gives bonus MS on top of the already big AS buff and the fact it gives tenacity which can help Urgot as slows and such hurt him horribly in bottom lane. After that, I get
mostly for the shield and AD, and finish with two more big AD items because Urgot's late game AD can get to be very OP.
I don't buy
because if you are experienced enough with him you dont' even need the extra defensive stats because you can kite with w, q forever.