Tank Lulu Theory Crafting
So ever since the introduction of https://vignette2.wikia.nocookie.net/leagueoflegends/images/2/26/Stoneborn_Pact_mastery_2017.png/revision/latest?cb=20170502084216 I've been tinkering a bit on the idea of a Tank Lulu who could apply it en masse for tons od healing while providing a lot of cc/disruption and being harder to kill than a standard Lulu build.
However the recent support changes pushed me over the end and i ended up doing some straight up tests and these are the results.
- **SoloLane Lulu **

By combining Lulu's Ultimate (which provides 600 (+ 50% AP) Bonus health with
to double her Health, we get:
http://imgur.com/S89Hw7G http://imgur.com/MAkM7eG
Keep in mind that i also forget to buy a
for 300 more health.
- I also used a second, more reasonable build for the support role.
.
This one isn't too far off in results and focuses more on utility, giving her 30% CDR as well as:
http://imgur.com/EMcfrep http://imgur.com/R2KZoUg
Still pretty ridiculous!
Also, you can opt for
instead of
for even more HP and an engage option, however given the new Active on Zeke's I personally would prefer it since the Slowing Icestorm synergizes with her Ultimate so well.
Getting an
well makes up the different.
Lastly, you also have the option of going for
as always as it still provides you with some HP, but also gives you some Heal/Shield power ( which also applies to
as well) and that good ol' AoE heal active.
I don think it will be meta as it is pretty gimmicky, but i do think ti might be viable, tho playing her as a proper enchanter might still be stronger with a higher risk versus reward whereas this build would be more consistent and reliable.
Thoughts?
would even give her 15% more HP.