As genuinely smart as you are,
Let me stop you here. I am not excessively smart. So please, lets avoid that as an assumption or statement. A fair and accurate statement instead would be that I am stubborn and curious. I have made far to many mistakes over the years and the truth is that I don't have a flawless understanding on the topic. I don't think its arrogant to claim I get MMR better then some one who does not understand what a K factor is. Becuase that kind of player has not even done a single Google search about the topic. Also I don't think its unfair for me to dislike players who are effectively demanding Riot rig the MM system by either exclusively providing them with strong teammates or Knee capping good players by balancing their win rates with players to drag it down to 50%. Its painful how many folks don't get that their demands to have high win % players on their team are effectively asking for Riot to punish any one with a high win % in a thread that's literally complaining about a forced 50% win rate. I do get why not everbody is willing to engage with me thou. If you show that you care and show some logic I will do my best to be fair to you. Its the best I can do.
Moveing on. First up, trust it as much as you trust the devs but Riots claim is
so sometimes teams can have very slight skill differences (on average, no more than 4-5 MMR).
Sause
so your example should honestly not happen according to both Riot and a Fair MMR system as far as I have seen them. Its a unfair team. Yea... theoretically MM does always have to make a match and some where in the mix this could be the way it has to go... but if it did you wont see the same MMR adjusments. K factor traditionally is not the same for all accounts even In the same MMR range. Making each team only run 1 adjustment screw it all up. You can not port 1v1 Elo to 5v5 systems. the Adjustment formula needs to be run 10 separate times in direct relation to a players history. Its not Zero sum. The situation your describing is not good. Its bad MM. You need to avoid it.
the odds of what your discussing happening should be almost non existent due to K and We.
Riot does not always do things the on paper fair way. I am going to call them out every single time I can see this. I want a better game for everbody.
I don't want to just off hand dismiss players but for fucks sake is it really so unfair for me to ask people to atleast understand Elo's adjustment formula befor they open their mouths on the topic of MMR? Rn=Ro+K(W-We).
This math translates to English when you fill it in. Adjustment happens at the end of a match. Rn= Rating New. Ro = Rating Old. K = uncertainty variable. This is made off # of games and position on ladder. W = win or Loss. We = system expectations on match being a Win or loss.
For Leauge that Adjustment needs to be tracked 10 separate times at a match end and riot might honestly add more variables I don't even know about.
Lp is slower then MMR.I don't think that's a BS statement. I think there is more then enough data gathered by players to make this claim and that its commonly reflected in the Ladder.
I get hella downvotes because I bluntly tell folks they are wrong. Look so i suck at makeing this statment less abrasive but honestly a lot of the time they are. So what the hell should I do? The fact is that Players most the time only take their good games as their normal performance and off games are usually (according to them) just from hard counters, smurfs, or bad teammates, Shit man I myself am personaly aware of this bias and probably STILL overvalue my personal skill. I don't have a good solution to it. I try to let players know that MMR is a range, MMR value when 100% accurate is your Mean performance. But dude, Get this, It will literally change from 100% accurate to Inaccurate if you play 1 more game. Win or lose it wont be that 100% value. Its not about perfection, its about a workable system.
Back to the whole I mess up. I don't fully undesrstand how We is made. I intend to study more. To check myself on it, to look for answeres. I will do my best to help everbody and save other players time if they honestly want to know about systems.
But... it does not honestly look like that's the case here. Most people don't want a fair system, the want the system to favor and reward them personally. It wont, that's not what objective systems do. Is there any better way of explaining this?
Players who constantly make statements that remove personal skill from the equation and make Ladder ranke about luck get upvotes despite the fact its fucking clear what happens when smurfs and purchased accounts show up on the ladder? I hate when I see that.
Pleas, you or any one who reads this wall. Call me out if im wrong. Quepha is a good example of some one who makes me have to check myself. They though I was talkinga bout K factor when it was We.So they are incorrect slightly on the response but I might be wrong about We, thats worth me looking into and discussing so I am more accurate in the future for conversations. Hell man You calling me out for treating downvoters like they are just salty is also 100% fair. That's not what I intend here. Its not what I want. I don't wish to dismiss others opinions I just want people to actualy have some basic understanding on the topic before they mouth off.
inflation is a potential issue in Elo. So... for similar reasons it should be an issue in Elo derivative systems.
Anyhow back to you specifically.
if you lose 30 LP on a loss and gain 15 on a win, you'd need to win 75% of your games to climb. It isn't reasonable
I agree 100% but only if the context is right. If your MMR value is higher or equal to your assigned Tier that is unreasonable. Thats a Slanted LP gain.... as LP tends to move Lower then MMR that looks to likely imply a Slanted K factor. Slanted forces players to move in 1 direction and its completely fucked in higher MMR Tiers, Just my opinion. A lower K is all you need to slow players climb. That treats them the same win or lose. That seems fair. Slanted? Unfair... Imo. The only place a slanted gain is possibly not damaging is for the lower end of the ladder because it pushes accounts trying to lose into a range away from people who are less skilled but want to win... But honestly FK that... people who only try to lose should usualy show up as toxic behavior and the games better off with them getting banned. Yet players don't demand Riot improve player behaviuor systems despite all the tilt about Trolls, inter, flamers, and folks who give up. Thats a system that could get hella better far as I can see.
I mean it man, Please. Call me out, Ask for clarity. I want to help. I am trying to get players to learn so that boards can honestly move on and addresses actual problems with riots system. Duoing is garbage despite how popular it is. The competitive ingenuity of the game only goes up if Riot would change it to be off the same MMR range MM considers fair. Adding the effort to protect accounts by Matching K factors for teams makes for closer games when K is lower Fine I get that high uncertainty accounts need to play and that its a compelat shitshow if they all show up in 1 game. But As a low uncertainty account is there any reason to not add protection after every time your stuck in a high uncertainty game? We do it for auto fill, whats wrong with having a 2-3 next games as low uncertainty as possible. Anyone speak up, Let me know, is it not worth 30-120 seconds of extra que time for a massive amount of the ladder to see better quality matches 3/4 games?
I don't mind makeing this claim. Its a Fact that Riot can do better. Yet what most players bitch about is not going to remotely make things better. Its not about how "smart" I am, its just how the systems work. Check them out on your own, Please don't take my word for it as absolute truth but actually look into and study the topic yall. Info is out there, its not hard to find.