Fizz's % Missing Health damage needs a lower base with an AP ratio and a damage cap vs Monsters
so bruiser fizz isn't insane and AP fizz is actually decent again
so bruiser fizz isn't insane and AP fizz is actually decent again
I don't agree. Personally I feel like Fizz has found his spot in the jungle and I honestly hate laning as and AGAINST him mid lane. He's really fun to play in the jungle and I personally feel like it suits him well, as well as offering something a little different when it comes to jungle choices. Its nice to see something that's not CC tank gank machine like vi / sej / j4, or Lee Sin.
People complain about jungle diversity right now so nerfing champs that are finding their niche there is NOT the right way to go.
You also have to consider counter play. Before he pretty much had none. Just Q and then E you for like 80%. Now those are mainly mobility tools and his primary source of damage is being next to you autoing, so there's a lot more counter play to the champ. IMO he's in a way healthier spot right now.
What counterplay?? You can't kill him, you can't escape him, and you can't build against his BS mixed damage autos. It's retarded and takes 0 skill. At least AP Fizz relied on hitting his ult to assassinate and escaping death with E. None of that is necessary with this bruiser Fizz except right-clicking.
You can kite him though. He might catch up every now and then with Q and E but they aren't his main source of damage. He has to stick to you to make it hurt. Before you didn't even have that option.
Fizz isn't even that big of a deal.
I really don't think he needs to be nerfed again.
I prefer dealing with bruiser fizz honestly, old fizz killed you with one button.
Indeed. Sounds like a way forward. I do however think riot has embraced him as a bruiser so we have to wait for them to realize that he is a bit overtuned right now.
problem is, unlike assassin fizz, I don't think it's healthy for a tanky bruiser to have that much mobility. Especially with fizz being able to dodge cc. This makes it extraordinarily hard for the enemy to peel fizz off of their carry, considering fizz doesn't just explode once caught anymore.
Yeah I agree. But at the same time he actually takes a very long time to kill a carry. That said I think it should take even longer to balance his extreme stickyness.
Agreed on the mobility, I've seen a lot of Fizz playing pretty much as a more mobile, less sustained version of Irelia and BOY is that annoying when "Irelia" suddenly can execute you with no hope of escape from over 50% life regardless of your resists and health.
AP Fizz will not be good regardless of how you buff him.
He loses over 600 base damage (not counting the AP ratio in damage) when the enemy presses a button. Not to mention that AP Fizz is pigeon-holed into buying Lich Bane just so he can be on the same level as other assassins in terms of damage.
He's an unreliable assassin with 4 item slots compared to 5 on others. He doesn't have any ranged poke and his laning is plainly bad against anyone building AD.
Lowering base damage on W and adding AP ratio will just make Fizz's laning even weaker.
I agree with the lower base dmg and ap ratio addition, but I don't agree to a dmg cap. If fizz were to do %max hp dmg, then fine. but considering fizz only really gains any benefit from it when the mob is almost dead, I don't think it's as necessary. Simply because by the time fizz gets the most value out of the dmg is around the time he wants to just use smite on it anyway.
Tbh i play ad fizz jungle, if they play the way i do with attack speed capped so the w can destroy people then you can just get thornsmail. Its really just understanding how to work around it.
thornsmail do nothing to on hit magic dmg.
thornsmail does nothing to on hit magic dmg.
Yeah but its ad fizz so it still sends a good amount of damage back since its aa
i dont think so. he far more balanced atm. and it really isn't that much of an issue.
I just laughed my ass off.
You wanted AP Fizz nerf, now deal with it. Riot just has a wicked sense of humor.
Guys...Fizz's win rate is 48%. He's not insane right now. Frustrating, maybe. But not insane. (I would also argue this is applicable to Lee Sin.)
My point is don't blow it out of proportion, if you want to have a serious discussion about balance.