Rune reforged rant

D357R0Y3R··7 votes·1,484 views
  • Why were MR runes removed for free without any compensation to champions, i mean thanks for more damage in the game i guess
  • Why did Rune reforged grant bonus stats like bonus AD when we already increased base AD and spell damage of every AD champion in the game, once again even more fucking damage in the game
  • Comet and Aery are so similar for poking it just increases damage in the entire game
  • Why does resolve suck so hard at tanking in mid/late game, why is this piece of shit tree only good at making you immortal in lane which is so boring jesus
  • Inspiration tree is so badly designed, oh my god it's probably the worst done tree it's so cancer unfun to play and gimicky. klepto unsealed kappabook and minion dematiralizer are broken by design, Stopwatch started to be 100% picked in lck since the buff, and the others are never picked and garbage. The tree made Ezreal imbalanced for 6 months now, turned GP from a high skilled champion into a braindead champion, and the tree is shit on everyone else who can't abuse gimicks
  • Rip Fervor of battle, Stormraider's surge. Instead we got shadows of those runes that are not even close to being fun to use

And one last thing Riot, if you decided to introduce 60 runes then make sure that EVERY SINGLE ONE OF THEM ARE HERE FOR A REASON, not just "we wanted to introduce shit so here have some garbage runes that we won't ever touch because they're here for decoration and illusion of diversity"

rune reforged was a good idea and it was so so so so badly done

9 Comments

I Support Solar2 votes

I disagree with large portions of your rant.

However, I do agree that some of the runes seem to be junk they put in because they couldn't think of another rune, but they needed something to fill the slot. That one is spot on.

D357R0Y3R3 votes

feel free to tell me why you disagree

I Support Solar4 votes

Really? Okay.

It was always kind of silly that 90% of champions ran around with MR runes, which artificially made all AP champions deal less damage then they would "normally." All the rune change did was rip off something that had, for the most part, been baked into the game at that point. Granted, maybe they could lower some of the AP champ damage now that their spells are back to "normal."

I don't mind Comet and Aery. They are similar, but they are different enough to be used by different champions now. I realize there was one point in the game where everyone just took Aery, but that has since been nerfed enough that I see Comets often enough.

I somewhat agree that there is more damage than there "should be" in the game now, but not to the degree that everyone else seems to be ranting about it. My main annoyance is their insistence on chain nerfing turrets. The turrets speed-dropping is the main problem, imo.

Inspiration tree is definitely "lol" territory, but I don't think it is quite to the point of being "cancer."

I do, on the other hand, still agree that some of the runes are junk filler that no champ is intended to actually take, as stated in my previous comment.

That is all.

D357R0Y3R3 votes

[{quoted}](name=I Support Solar,realm=NA,application-id=3ErqAdtq,discussion-id=2v0BIKeV,comment-id=000000000000,timestamp=2018-06-23T17:22:59.521+0000)

It was always kind of silly that 90% of champions ran around with MR runes, which artificially made all AP champions deal less damage then they would "normally."

so you encourage damage creep? Let's forget how everyone got +9 armor but nobody got magic resistance

they literally empowered ALL KIND OF DAMAGE in preseason mr runes were gone but physical damage spells were buffed by 10 damage and riot gave +9 ad to ad champions

I don't mind Comet and Aery.

that's fine, something i can understand

Inspiration tree is definitely "lol" territory, but I don't think it is quite to the point of being "cancer."

unsealled spellbook klepto stopwatch hexflash they're not fun to play against unsealled spellbook when viable legit sets a 5 tp teamcomp

AirKingNeo1 votes

And one last thing Riot, if you decided to introduce 60 runes then make sure that EVERY SINGLE ONE OF THEM ARE HERE FOR A REASON, not just "we wanted to introduce shit so here have some garbage runes that we won't ever touch because they're here for decoration and illusion of diversity"

also a lot of runes are quite literally: "If X, deal more damage."

Got a dash? Deal more damage. Got a slow? Deal more damage. Hit someone? Deal more damage.

I'd rather have more runes like Zombie Ward or flat stat increases similar to the Legend and Hunter lines. Transcendence is a good rune, but really should be 1% CDR per level, max 10%.

D357R0Y3R1 votes

Transcendence is a good design because it focuses on a playstyle which is stacking cdr

so yea you're right there

AirKingNeo1 votes

let me also note that keystones are fine being damage though, just everything else isn't

also most runes shouldn't have cooldowns except keystones since it just adds more micro mangaging.

Paroe1 votes

Damage creep? Damage creep is a buzzword. Riot has been lowering non-AD damage for two seasons now.

Its just that as AD stays the same and AP is reduced, you see more and more high-base damage champions pop up who can 100-0 in the early game very easily. The artificial sustain we had for a long time was also a pretty big problem, but the shield nerfs have fixed that somewhat.

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