New champ is going to be camille all over again.
Randomly tackled dashes, %hp damage and heals all over his kit, sigh.
Because walking over fucking walls isnt good enough for a ability slot, nope add a random heal to go with it why not?
Randomly tackled dashes, %hp damage and heals all over his kit, sigh.
Because walking over fucking walls isnt good enough for a ability slot, nope add a random heal to go with it why not?
This has been said about every single champ and rework since Camille. Let's wait until we see it in an entire game to judge.
I agree! people were bitching sooo much about xayah and I would go out on a limb to say she is balanced.
I agree! people were bitching sooo much about xayah and I would go out on a limb to say she is balanced.
xayah is only balanced now that she is nerfed she was borderline broken before that she is still good now
She was only broken in the hands of people who could use her kit to it's maximum potential, not in the hands of the average user.
And that's coming from a Fighter/Tank main.
And again, skill cap should not be considered to be an actual weakness of a champion.
Go into a game right now, play one of the hardest champions that you don't main, Evelynn, Katarina, Zed, Lee Sin, Riven, Yasuo, Vayne, Bard ect. See if you win that game on your own or if you get carried, skill cap is a good barrier for entry for a champion, it's not a weakness because all those champions i listed have very distinct weaknesses, trying playin Katarina into a team that has ANY Heal bot, good luck.
bard's not hard
Bard is hard, just not mechanically. His difficulty comes from the sheer amount of judgement you need to use. He's the only champion up there who has the capability to directly cause his allies to die
This is a trend where people assume decision making isn't a skill. That's where all the tanks are ezmode crap comes from.
Remember when Rakan was OP?
Me neither.
But a lot of people said he was.
Op when your team is ahead. Op in 5 men teams, who can coordinate. Weak in soloQ, especially if the team is behind.
Would be a shame if he had to choose which benefits he gets, right?!
Darkin form is better than Assassin form.
And you get the dashes, healing, terrain walking, and %damage all in one as well- Darkin.
You just completely ignored the point of the post.
But assassin form gets a projectile W that doesn't delay his movement and his wall walk gets like double the fun and his ult gets increased range so he can chase down even extremely slippery carries and supports.
Also, the Darkin form isn't a true tank, more like a fighter. It's also moderately reliant on life steal, so the assassin form is better against GW than the Darkin form.
i know right for fucks sake new champs kits are so overloaded
And I'm just sitting here playing Xin, trying to get to Diamond. Every other champ seems so ridiculous to me. Seems like eveyrone else these days has ridiculous damage or %max health damage while I'm just trying to auto attack people the good old fashioned way.
Xin isn't a good example of champion design though. His entire kit is super binary and you succeed and fail based on stats and decision making, without any real need for mechanical skill.
Xin isn't a good example of champion design though. His entire kit is super binary and you succeed and fail based on stats and decision making, without any real need for mechanical skill.
Ah, the good old fashioned argument to gut and obstruct all playstyles that involve right clicking besides that of an ADC's.
Strategy and decisin making value has gone so out the door that sheer mechanical skill can make up for it. There's no room for mind games any more. There's no room for check and checkmate. Just #outplays, win teamfight, get objectives, win game. Don't worry, in case you couldn't pay attention to the objectives, we literally plastered it everywhere so you remember to get them. Don't worry, I know you never knew wards existed and felt like the enemy was hacking when a single person placed 5 wards for vision control, so we removed purchaseable wards and instead put in free limited trinkets.
And now it's all about how fast you are and not about how smart you are. Nowadays you don't really need a brain to do anything, just a good hand will do.
Allow me to rephrase my argument then. In any given engagement, Xin's success is largely based on his ability to properly engage and then subsequently outstat an opponent. As a result, he has so little room to outplay or be outplayed that expression of skill on either side is largely nonexistent.
Xin's kit is shallow enough that your victories often come in spite of his kit rather than being aided by it, and that's not good.
lack of mechanics isn't a bad thing, and that's not really his problem
Yes it is his problem. Or rather, he's so much down that path that it actually is his primary problem.
maybe that he's too extremely low mechanic
but there are plenty of well designed champion's who trade mechanics for emphasis on decision making
I can't think of any that really strike me in this day and age.
yorick, Illaoi, tahm, bard, taric, most of the supports
Yorick: Desperately needing buffs.
Illaoi: Off the radar entirely.
Bard: Weak as a support in most cases.
Tahm: Insanely oppressive to top laners to the point of rapid fire nerfing. Really only good in pro play now.
Taric: Even more off the radar than Illaoi.
Supports generally: Way too 1-note, making it easy for some to be overbearing or lousy. Rakan, Nami, Braum, and Bard finally break this trend, but Riot hasn't gone back to get any of the OLDER supports out of it, so it still feels sort of "bleh".
they're all certainlyT champs.
i know right for fucks sake new champs kits are so overloaded
No new champ is complete with less than 4 passives, absurd mobility, spontaneous healing, and percentual damages.
Powercreep in all the glory of the concept.
No new champ is complete with less than 4 passives, absurd mobility, spontaneous healing, and percentual damages.
Powercreep in all the glory of the concept.
You do realize that champions without mobility and waveclear are bad right now right? Unless theyre supports or long-range marksmen? You also realize that riot has moved %HP damage away from tank busting and uses it much more for "i do damage to everyone" right? The fact that the darkin form has such good %HP damage and low base damage shows this; He is meant to be useful on the front lines no matter how behind he is.
Its good design, %HP damage BEING the base damage instead of having something like poppies 300+24% maxHP damage or vaynes silver bolts.
You do realize that champions without mobility and waveclear are bad right now right? Unless theyre supports or long-range marksmen? You also realize that riot has moved %HP damage away from tank busting and uses it much more for "i do damage to everyone" right? The fact that the darkin form has such good %HP damage and low base damage shows this; He is meant to be useful on the front lines no matter how behind he is.
Its good design, %HP damage BEING the base damage instead of having something like poppies 300+24% maxHP damage or vaynes silver bolts.
So you are telling me that new champions are designed to be extremely powerful in the meta, forcing the meta to stay the same during even more time. That's bad game design.
Also, percentual damage will always cause a balance problem. Putting it in the kit of a champion only makes the problem worse.
Junglers tend to need sustain. Especially those designed to be junglers.
Edit: I don't like him at all but the heal isn't random and not the worst part of his kit.
Junglers tend to need sustain. Especially those designed to be junglers.
Edit: I don't like him at all but the heal isn't random and not the worst part of his kit.
Ad champs don't need sustain built into their kits when you can itemize it. That's the problem we have with fucking fiora. It stacks because they will build it anyways. In fact, it would make AP jungles suck less if AD jungles couldn't just infinitely farm.
AP junglers would suck less if AP junglers actually had sustain in their kits. AP junglers all fail around the first clear, the clear where you can't build items.
Has sustain, still sucks.
Fiddles in general sucks.
i remember looking at the jungle changes at the start of the season and thinking about how bad fiddles would be if they went through. And here we are.
It's interesting because I think Karma has a hard time in the jungle as well even though her W only works on monsters and champions.
That's not even it, AD champs in the jungle don't need sustain because they inherently have better clears than both tanks and mages which is why their jungle item is just a stat stick, because they don't need anything else to get through it.
That's not even it, AD champs in the jungle don't need sustain because they inherently have better clears than both tanks and mages which is why their jungle item is just a stat stick, because they don't need anything else to get through it.
AD champs definitely need some sort of gate in the jungle since Tanks are just slow as fuck and Mana based champions are also slow. Granted, their regen just got increased so maybe riot noticed that AD champs were too good as well. AD champs have a large advantage in this game, generally speaking.
Nothing will ever be as bad as Camille Considering part of his kit is locked away by evolution like Kha, he won't be too busted
Knowing Riot though, he'll either have overtuned numbers or they'll overbuff him after release
You haven't played very long if you think release Camille was bad.
Anyone remember Kass or reworked skarner?
fun times.
Yeah I remember when everyone said Rakan would be OP alone.
Good times.
i think they should remove his Q dash tbh
just unnecessary, and makes the ability less cool
Though then it'd just be an Hecarim Q more or less.
i don't think it's spammable, but tack-on dashes are a really quick way to make a spell boring for me
personal opinion, obviously
I'm not saying it's spammable either, but I feel it'd just be a lot like Hecarim's Q without the dash.
Not defending his design, just thinking.
I mean, he's an assassin/diver who's also a jungler so he kinda needs it
I mean, he's an assassin/diver who's also a jungler so he kinda needs it
Hes an assassin. By that definition he needs at minimum two mobility; One to get in, and one to get out.
Edit since people also seem to have missed this; riot has moved away from %HP being a tank-buster stat and using it much more as a "this champion is effective against everyone" stat
Q and E