Kha'Zix evolved Q and R
Two gripes from a Kha'Zix main. Firstly, evolved R sucks ass. Pretty commonly known. Literally the only times I ever evolve it is if I know 100% I will win that game and my W would be useless anyways. In that case, I get to be a better blacker Kha'Zix.
His Q. Main damage source. Countered by being within a mile of a pet, minion, ally, or tower. I'm surprised Riot hasn't just said fuck it and made is so wards also unisolated targets. He can't teamfight with Q, he can't tower dive, he can't go near a
or
because of pets, and he can't even gank lanes because minions. Seriously, the range is absurd compared to back at the beginning of season 4 (pre-4.10 when they nerfed his R and Q heavily then left him in the gutter for a while before a 10 damage buff, followed by nerfing his W after worlds).
Seriously, its like Morello sits at a desk all day spectating games and whenever a Kha'Zix has a K/D/A better than .5 they nerf him. Bonus nerfs on all pentakills and double bonus nerfs for a win.
In all actual seriousness both could be fixed by evolved R reducing isolation range, or his Q having the execute back and then giving R something.
The execute would honestly be fine now. Because if you're isolated you're getting 2 shot anyways right now, but if not then a full tank Alistar will do more damage with an auto attack. Or maybe you know, DON'T LET TOWERS UNISOLATE. In fact, make it so only champions can stop isolation. We're in a tank meta anyways, not like buffing a sub-par assassin will matter when champions like
do his job better and have plenty more escape.
And his R seriously needs something. Ever since 4.10 his evolved R is pretty much a third passive proc. Because the enemy will either pink/sweep your invis or kill you will AoE since you're squishy.