How to balance Yasuo without hurting his damage, dashing mobility or windwall (again) in 3 changes;

Dominick Destine··2 votes·584 views

1- Yasuo MS is 345 which is very high. Reduction to 325. Context: The point of Yasuo having effectively no cooldowns is for him to use his skills in a clever and cunning manner, outplaying his opponents by using the "terrain" (In this case manifested as minions/targets) creatively. When this is not an option, he should be appropriately vulnerable for his opponent to capitalize on Yasuo's inability to freely dash.

2- Yasuo's base armor and magic resist are 24.7 and 30 respectively. A reduction of 5 points each down to 19.7 and 25 would suitable. Context: Yasuo has a strong, built-in sustain mechanism that requires no input on his part, because of this, it is prudent to create this system in order to encourage Good Yasuo players from relying on their shield and Bad Yasuo players from charging in without a plan thus making skill more of a factor.

3- Buff Windwall by adding another passive effect, boosting passive shield generation while Windwall is active but remove all shield generation when it's on cooldown. Context: This buff would once again boost the importance of correct Windwall usage, making it a more meaningful choice in the same way that Taric is penalized for using his Shatter in the wrong moment as well. This would once again mean that Good Yasuo players would be buffed whereas Bad Yasuo players would be 'nerfed', making it more of a skill change lateral move than a nerf or buff.

With these three changes , Yasuo would be balanced. Do you agree?

11 Comments

Bronzoid3 votes

His win rate would probably drop to 40, but that'd be balanced to Yasuo haters.

ModWulf Helhammer1 votes

Won't be balance to them till it's sub 35

Reaper Review2 votes

Why would Yasuo alone have lower starting MR than anyone else? Every champion in the game begins with 30 MR, and Yasuo (like most melees with defensive mechanics) gains no MR per level anyway.

Dominick Destine1 votes

[{quoted}](name=Reaper Review,realm=NA,application-id=3ErqAdtq,discussion-id=2imU0Hyl,comment-id=0001,timestamp=2015-12-06T01:37:04.779+0000)

Why would Yasuo alone have lower starting MR than anyone else?

For the same reason Thresh has the lowest base armor. A strong passive.

undesirable team2 votes

[{quoted}](name=Dominick Destine,realm=NA,application-id=3ErqAdtq,discussion-id=2imU0Hyl,comment-id=00010000,timestamp=2015-12-06T01:44:53.737+0000)

For the same reason Thresh has the lowest base armor. A strong passive.

Thresh has lowest base armor because his armor infinitely scales..?

Dominick Destine1 votes

[{quoted}](name=Penguin Smasher9,realm=NA,application-id=3ErqAdtq,discussion-id=2imU0Hyl,comment-id=000100000000,timestamp=2015-12-06T01:46:59.590+0000)

Thresh has lowest base armor because his armor infinitely scales..?

That's exactly the point. Yasuo is the only one that has a built-in sustain requiring no interaction with the opponent, because of this, he would be required to make use of it in an intelligent manner to make up for a slight weakness in another area. Much in the same way that Sion has low base health, Taric has high base cooldowns, Lissandra has high base mana costs and Thresh has low base armor.

Kouga1 votes

Thresh has the lowest base armor (and does not gain Armor/Level) because he has a passive that grants armor and stacks infinitely. Comparing the two doesn't work the sake of knocking Yasuo's MR down below the standard minimum.

Akali is SO HOT2 votes

Did you get boosted to Diamond op?

Dominick Destine1 votes

[{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=2imU0Hyl,comment-id=0002,timestamp=2015-12-06T02:15:42.831+0000)

Did you get boosted to Diamond op?

Dat Bronze yasuo main lol. C'mon man, at least be gold if you're going to talk trash

Akali is SO HOT1 votes

I'm Plat.

??????????????????

ModWulf Helhammer1 votes

Also pretty clear they're an Akali main

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