Careful What You Wish For
Despite the rantings and long, well thought out posts concerning various issues with champions and items... players get exactly what they ask for. Sadly, despite the idea that they have some form of knowledge on the outcome, they rarely want it once they have it. You see some fairly clever looking arguements about 'what the math says,' 'why the current Meta...,' and other such nonsense. While many of the arguements are good arguements, so do not mistake me... I am, in no way, saying the playerbase is stupid or lacks knowledge of the game. I am saying that none of us are omniscient, and therefore if we are going to argue for or against something... we might want to see where all that idea can lead. Some examples:
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True Damage in any form drives up HP values across the board to survive it. When there is enough true damage, you get a tank meta because the only way to have enough HP is to begin buying tank items, as there are not enough that simply grant health. (I did not come up with this idea. The RIOT Development Team said this years ago concerning why they had removed all forms of scaling True Damage, and pushed it back to only three champions having it at the time.)
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New Bruiser and Juggernaut items that amblify both aspects of their concept benefit champions who scale on one end or the other (damage or tankiness) more than it benefits those in the middle. This is beause it gives the polar opposits what they lack... sustainability to carries, damage to tanks. These two classes had adaptability as their strongest suit, able to delve into either massive damage or extreme toughness as each match demanded. At current they're obsolete because both carries and tanks do what they do, better.
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High Mobility champions were all but demanded by the community, as RIOT adamantly argued that extreme mobility should be kept to very few champions. The community begged for more, got them, and now want to limit them again.
This is just a few examples. The point here is that the boards rage, scream, and beg for changes without looking at the very old patches, videos, and forum threads concerning the exact same issues, and why they were either argured for or against, even by RIOT Devs. This creates a cyclical series of problems, as all RIOT is doing is trying to keep their playerbase happy - but the playerbase has some ideas that have extremely unfortunate consequences that have been tried and tested before only to fail miserably. We've already seen that RIOT will go against it's better judgement on game changes if enough people ask for them.
What we need is the old boards archived and linked, so some of the younger players can see some of the old Dev Notes and debates that took place back in season 1 or older... as almost, almost, every issue facing the game now are issues that existed before - and like before the root problems are things we, the players, REALLY WANTED.
's fans though (;-; )
when at the time the same flipping people were saying that lethality, AN AD AMPLIFIER, was busted.