@Morde Mains / Malicious Metal, what makes Mordekaiser Mordekaiser, and what do you want kept?
What is iconic about Mordekaiser? What would you want enforced and removed in a rework? Would you be fine with him being reworked into a different role?
What is iconic about Mordekaiser? What would you want enforced and removed in a rework? Would you be fine with him being reworked into a different role?
Hold on, let me make a thread.
Called it.
Am I this obvious?
Just a tad. :3
But it's a good thing!
Yes, but we love you for it.
Now go make that thread, champ.
Grumbles
FINE!
Tomorrow, first thing in the morning, it's already way past midnight and I need to clear my head from too much Galio. It'll be big though, we got two great VGU's in a row, great stuff to evaluate the best approach to Morde's design.
And you had to use the forgotten Karthus ;( two non metas meet in one thread
ex-mord enthusiast. i enjoyed him being a super selfish asshole before, I'm not fond of him needing to work with teammates now
iron man needs to stay in some capacity; if it's removed you might as well delete him entirely and make a new champion.
thing is I think not a single element of his kit needs to be completely redone; he has a really strong, unique character. He just needs to have those spells implemented in a way that's more fair for enemies to deal with, and some limiters on his passive both for his sake and theirs.
Three things that never change with Mordekaiser.
He steals high-value targets in order to turn the tide of battle with a sudden 4V6.
His skills all must be named after heavy metal albums/bands.
He NEEDS to stay immobile. This affords him the power fantasy that so many fell in love with in the first place.
Upvoted for third paragraph.
Thematically Mordekaiser is Rune Terra's Tyrannical Overlord His lore states: that back in the Day he was Basically Conan the Barbarian who gradually Turned in Sauron. He took over the World and after claiming most of Rune Terra for his Domain he secured his Rule by Building an Immense Stronghold.
As for what we should keep. His Shield His ULT(Dragon Ghost can go die in a Dumpster fire) The rest can be changed so long as he gets something out of it. Riot has a garbage record when it comes to changing Morde
Mordekaizer (es the best, #1, best, shield es always win, never loose)
I'd like morde personally to be a bit less of a Stat check you know? His shield Is either strong enough and you can't interact with him 1v1 (it's a team game but still no fun) or you can just run him over
I'd like morde to be really target agnostic, he's low range and no mobility so he doesn't get a lot of choice who to hit so he should feel threatening to anyone he does come across,
A towering necromantic raidboss. He should be in the centre of the fight, swinging his mace left and right making your own forces turn against you and your teammates.
Right now his biggest problem are feast or famine mechanics, like him gaining defense (shield) with ofense, which makes him feel too opressive when ahead and beyond useless when behind. The fact that he needs to kill his target to get a Ghost makes this even worse.
New Mordekaiser should get his Power from the enemy (he is still a necromantic Powerhouse) but in a more interactive form, rather than killing or not getting killed.
For him to be balanced he needs to have a hard time reaching the enemy backline, but as a compensation he needs something to force them to stay closer, but not with mobility or cc.
I think that a Mordekaiser rework should create some New mechanic where enemies get punished for fighting Mordekaiser from the distance IF and only if, Mordekaiser is smart enough to Play around It, make his skills more powerful in this escenarios but Give the enemy ways to Dodge/block those skills.
Also I hate DragonForce with a passion. I think It was an overpowered mechanic forced into his kit to make adc Mordekaiser viable, but in reality It takes too much from his power budget just to Give him another feast or famine mechanic, you get dragon? Gl for the enemy. You dont? Well, gl for you. Getting the dragon ghost feels extremely unrewarding in the sense that you didn't really do anything remarkable to get It.
If you aren't sure about this last point just watch the last 2 adc mordekaiser games in the LCS, they perfectly showcase the problem DragonForce represents for Mordekaisers balance.