Why the dragon buff is the dumbest thing to enter LoL for a long time:

hashinshin··4 votes·640 views

8% more damage merely for getting dragon.

What does that mean? Your base damage gets an additional 8%, giving you bonus damage that now starts adding in to abilities (Katarina, Olaf, etc.) Champions without AD ratios have been indirectly nerfed in Season 5. All AD scaling abilities have now gained 8+ damage simply because they're really special. Then every auto does 8% more, got more attack speed? More damage. Build damage? More damage! Have crit? Even more damage!

8% more AP merely for getting dragon.

... Well 8% more AP. You might deal an additional 20 damage on your ability by the end of the game after you've stacked on all your effects. Lets go back to the AD party! Lets not talk about tanks, they can go die in melee hell.

Not only does the buff blatantly snowball the game, but it blatantly favors a certain champion type, disfavors another champion type, and is outright biased against a third champion type. It also gives you faster further dragons/barons, faster pushing, makes it easier to CS, faster towers, faster jungle camps, faster crab kills, etc.

Want my suggestion? If you want to continue down the completely idiotic path that is getting more damagecreep in LoL how about doing it in a way that doesn't favor and disfavor some champions? Just make the first dragon buff 5% more damage to champions. Not more pushing power, not more objective power, just 5% more damage to champions across all abilities (including true damage even.) Make it equal for everyone. If Lucian gets to do bigger crits then Kog'Maw gets bigger magic damage blasts and BotRK procs, and Singed gets more poison and thornmail and Liandry's, and etc. Everyone gets the same 5%, no matter how you scale.

6 Comments

Knight Devout2 votes

It's 8%more BONUS AD, it doesn't factor base AD.

You want to complain? Tank supports have zero bonus ad and zero bonus AP

Bismuthinite1 votes

Read what it says again. (hint: BONUS ad/ap)

Theorchero1 votes

I like the idea for 5% damage to champions though.

But the buff for % damage should be further down the list, AND the buff should have a duration - until dragon respawns.

Dragon should also reduce healing and go through passive shields (fucking Pantheon ) to make it a lot harder to do really early.

Penguin Eclipse1 votes

The first buff actually doesn't bother me. Either team can get it simply by taking the dragon and the first dragon is early enough in the game that it doesn't really seem to make much of a difference because neither team has a lot of ad/ap. I'd argue that the opposing team could take a tower and be further ahead than the team that took the first dragon. When the second dragon comes around, the team without the buff could easily take it when the extra ap/ad matters a little more and be evened out or ahead with other team.

Now the second buff onward is a problem. Because the team that is stacking buffs is likely already winning. They don't need permanent stacking buffs to make them even further in the lead. And the 5th bonus is unreal.

hashinshin1 votes

I legitimately wonder if anyone plays this game sometimes if they go to the forums and say dragon buff doesn't effect base AD

Kuroi861 votes

Not only does the buff blatantly snowball the game

facepalm If you think that is snowball. item 1038 item 1058 Then this will blow your mind.

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