Why does Gangplanks Q crit but not Miss Fortunes?
they are both too similar imo, starting with low cooldown point-click Qs that apply on hit effects. the main difference is miff fortune can hit a second target directly behind the first, but neither can critically strike.
most of the time MFs Q only hits 1 target, and even if it hits another target, its not very much damage. on the other hand, gangplanks Q does significantly more base damage, and scales better with ad, plus it can crit...
Ok I get that mf has longer basic attack range, but its really not worth being in range for because she can easily be focused or cc, and once that happens shes going to get blown up because she has nothing to peel herself like a dash, snare or spellshield, where as gangplank can easily remove any crowd control, heal himself for a huge chunk of health and pop a speed boost that doesnt disappear in combat... making the melee GP safer than ranged miss fortune.
to top it off, they have similar aoe ults but gangplanks is better because its global, easier to aim, and slows enemies hit by it.
imo miss fortunes Q should be able to crit or have higher base and ad scaling.