Should ADCs have sub-classes based on range/mobility?

xxxMadLionxxx··2 votes·644 views

So, the juggernauts are like a subclass of tanks/fighters and offer less cc/engage than tanks. So I was wondering, should ADCs like Lucian/Kindred/Vayne/Kalista be a sub-class of more mobile/less cc type of ADC. The latter would be like ash/varus/catlin, who have more CC and range.

That way, the more mobile classes can access new items that encourage close range burst combat/ mobility, while the other ADCs will have access to long range rewarding items with more CC.

What you guys think?

5 Comments

TehNACHO1 votes

Well I mean I personally already have 3 classifications for ADCs, based on a few obvious factors:

Hypercarries: Vayne and Kog'Maw in a nutshell. 90% of their effect on a game is a consistent stream of projectiles that, if given the time to build up, will shut down everybody. These guys are categorized by having the best DPS of the ADCs with not nearly as much upfront damage or team based Utility.

Burst Carries/Spell Weavers: Graves or Lucian. These guys rely extremely on their abilities to frontload all their damage all at once or maintain a slightly higher than average DPS for short spell rotations at a time. These guys are categorized by their raw power tending towards the mid game.

Utility Carries: Ashe or Sivir: These guys have the tools of other classifications (Ashe relates to hyper carries whereas Sivir relates to Burst Carries/Spell Weavers) while at the same time not having nearly the punching power of either of the two classifications. In trade for this, they come with powerful abilities that help their teammates in ways other than raw damage.

If Riot went out of their way to flesh out AD Burst itemization, these classifications would have so much more value.

MelbaDream1 votes

I would also place Jinx in the Hypercarries group.

Thief of Time1 votes

Like High DPS with little CC could be called- Shredders ADC's with utility and long range- Scouts ADC's that use alot of abilities for damage- Spammers

67chrome1 votes

What you guys think?

Riot should just bring back the Primary/Secondary classification system they hid on this site for who knows why. I can clearly figure out the primary and secondary by clicking on the category buttons. Why those aren't displayed on each champion's bio...

The secondary classification works really well for seperating different classes. Marksman with utility? Marksman/Support. Marksman with a mage-esque skill-heavy playstyle? Marksman/Mage. Marksman with a lot of mobility but lacking range? Marksman/Assassin. Marksman that's just a solid representation of the marksman class? Marksman.

Works pretty well for any of the 6 classes and gives 36 total combinations.

So, the juggernauts are like a subclass of tanks/fighters and offer less cc/engage than tanks.

Juggernauts Are fighter/tanks. They aren't a subclass (Fighter should come first though - juggernauts are tanky DPS, not Tanky CC, which is The major distinction between Fighter and Tank).

Take a look at how Riot descirbies them on the juggernaut update page: http://na.leagueoflegends.com/en/page/gameplay-update-juggernauts

They mention Nasus as the archetypal juggernaut, and basically go on to describe a typical barbarian archetype.

But anyways - Fighter/Tank with the Primary/Secondary roll addresses the different flavors of an archetype here as well, allowing the Primary/Secondary system some pretty solid flexibility and solid application.

More from Gameplay

More by xxxMadLionxxx