Kayle E should be a toggle that costs mana per auto
because its such an iconic part of her kit it seems weird to have it gated by a CD instead of gating it by Mana
Effectively gating her by aggression instead of gating her by how much CDR she has
because its such an iconic part of her kit it seems weird to have it gated by a CD instead of gating it by Mana
Effectively gating her by aggression instead of gating her by how much CDR she has
actually...yeah, thats sounds like a significant buff...not too op if you adjust the mana cost to the equivalent per shot ration as it used to cost upon activation. Kinda like how Ashe's slow currently works right?
This would actually be a huge nerf because Kayle, when she's not built 100% AP, tends to build attack speed items like
to capitalize on the bonus magic damage from her E and increase her wave-clear. Mana per auto would make her E very expensive because of this.
This would actually be a huge nerf because Kayle, when she's not built 100% AP, tends to build attack speed items like
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to capitalize on the bonus magic damage from her E and increase her wave-clear. Mana per auto would make her E very expensive because of this.
Better than gating her early game heavily until she gets 40% CDR
Well its kinda SUPPOSED to gate her early aggression, thats what things like mana and cooldowns are for.
Setting it to a Jinx setup would be a nerf to her late game, its permanently up once she gets enough CDR. And she wants CDR anyway to use her ult as often as possible, and her speed and slow for better chasing.
Well its kinda SUPPOSED to gate her early aggression, thats what things like mana and cooldowns are for.
Setting it to a Jinx setup would be a nerf to her late game, its permanently up once she gets enough CDR. And she wants CDR anyway to use her ult as often as possible, and her speed and slow for better chasing.
It would still gate her early aggression but tie it directly to aggression instead of "when do I use CD"
It wouldn't nerf her late game too much because she would start getting
or 
It would still gate her early aggression but tie it directly to aggression instead of "when do I use CD"
It wouldn't nerf her late game too much because she would start getting
or
...which would actually change her build path significantly because you need to get
early to capitalize on it, and Kayle isn't a spammer that can easily charge it so she'd practically have to rush it, especially with that toggle-mode E you like being unable to charge it (as that was, previously, the ability she'd spam). This would weaken her early game significantly, which is ironically the thing you wanted to prevent.
So you weaken her early game AND her late game for the benefit of being able to farm a little cleaner.
NO. PLEASE NO.
hahahahah, and nautilus should have his full duration on his W despite losing the shield