Why is Urgot not defined by his range when it's the only interesting thing he has?
You would think that when designing a kit as generic as new Urgots you would expect him being a RANGED juggernaut would take priority over anything else. Instead he follows the same priority as all the other basekit juggernauts that don't try to stand out; get in teamfight, hope you didn't die, pop off AOEs. Its the exact same playstyle at least 4 juggernauts already have, with the added forced meme of shotgun knees.
Even worse, despite being the newest model, Urgot has the least counter play. He doesn't work for his damage whatsoever; he presses W and rockets off 2.5 second CD shotgun procs for absurd damage and there is no timer on it at all. There is no downtime to his barrage of melee range damage; you just have to pray whatever you can do can outnumber him before his passive W overtakes you. No wonder Riot is rightfully keeping him in the swamp of mediocrity; they really messed up on this.
Itd have been much more interesting to see his kit be based around abusing his range and creating a midline artillery juggernaut. Riot has so many niches they seem averse to filling.