Possible solution to make Teemo/Shaco/Jhin traps better for everyone

Saianna·12/15/2016, 2:36:17 PM·1 votes·545 views

EDIT: it's good to have bunch of stalker-haters, It makes your life so much more enjoyable!

Remember old days when invisible units such as Shaco JitB could have been destroyed by AOE/skillshots/DoT while being invisible?

How about we'd return to that, just for 1 PBE cycle and see what happens.

Traps: Can be destroyed by damage while being invisible. Traps become visible for half a second after being damaged. Detection: Oracle only. Decreased range. Things to modify:

  • Health of traps has to be slightly buffed/modified. (teemo mushrooms used to have around 100 hp, then changed to 3hp)
  • traps can be damaged by things such as Liandry, DFT, Space aids and all sorts of poisons, but should reveal them once per 1,5s tops
  • traps can intercept all kinds of skillshots
  • traps have to be immune to CC while stealthed (Jitb)
  • oracle new feature fully disables 1 trap from activating for 3-5s. Has 15s CD. That way melees can still destroy JitB without getting punished
  • All other tools to reveal traps either have nerfed their TRAP-detection, or removed (they can still function as WARD-detection)
  • Traps have to be activated/registered tad faster than it is now. (So A freshly placed mushroom can be used instantly as a "wall" for skillshot)
  • traps take reduced damage from all sources of damage while stealthed (reduction 20% for single dmg skillshot, 50% dmg from aoe, 60% dmg from DoT.. or something like that)
  • traps can be dispalced while stealthed. Sions weird roar, Syndra etc etc.

For all of those who'd say "no! traps are cancer". Maybe they will cease to be cancer? Back then traps weren't super strong. They could ahve been used as some anti-skillshot walls. It certainly will be different from what we have now. And maybe that's what we need? Who knows!

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