So about that immobile mage rework
The last time we got an item for 'immobile mages' it was
, which is a great item on some immobile mages like
etc, but it's also core on extremely mobile mages like
etc.
Are you planning on taking precautions so mobile mages don't take advantage of the changes you have planned?
Also, what exactly constitutes as an immobile mage? For example, Ziggs has one long cooldown escape, but is in dire need of help (IMO), will he be included in this update? What about
? No blinks or dashes, but a heavy movement speed increase.
or
If they have a movement speed increase, I would consider them pretty mobile, but not unnecessarily so (i.e.
and
)
some of them because they have gameplay patterns that riot doesn't like, some of them just because they need a little bit of tweaking to feel better/more captivating for the player/enemy