Proposal to tweak diana's passive

Valhalla Rising··2 votes·446 views

Currently deals 250+80% ap on every 3rd attack within 3.5 seconds.

I propose that it instead deal 60+20% ap on hit with every 3rd attack dealing double damage (120+40% ap)

pro: more reliable and sustained damage.

con: less burst damage from stacking passive via minions before engage. this technique is mainly limited to early lane phase, is easily predictable, and would be fair to trade some of it's burst in exchange for more available damage at all times.

7 Comments

LongFur Fox3 votes

I think the damage should be a bit higher over 3 attacks if it is more spread out. Sure it is a bit more reliable but you cannot stack it anymore.

Maybe something like 70+20% ap on the two first hits and then 140+40% ap on the third. Not much of a difference, I know, but this way her laning still takes a small hit while her jungling gets buffed.

Valhalla Rising1 votes

[{quoted}](name=LongFur Fox,realm=NA,application-id=3ErqAdtq,discussion-id=1tJYRsz1,comment-id=0000,timestamp=2015-02-04T10:10:39.460+0000)

I think the damage should be a bit higher over 3 attacks if it is more spread out. Sure it is a bit more reliable but you cannot stack it anymore.

Maybe something like 70+20% ap on the two first hits and then 140+40% ap on the third. Not much of a difference, I know, but this way her laning still takes a small hit while her jungling gets buffed.

may be reasonable enough, if not 65-65-130 could also work.

Tusutaki2 votes

I like it. The only thing that Diana needs is a switch between her R and E (knockup). Half the damage the her gap closer would do and maybe add a defensive steroid to her knockup.

DanofDemacia2 votes

I prefer assassin Diana so I'd like to give her a new passive entirely but if she were to be a fighter I like those idea. It might make nashors tooth viable on her again. She needs some more built in defense though.

Valhalla Rising1 votes

{quoted}

I prefer assassin Diana so I'd like to give her a new passive entirely but if she were to be a fighter I like those idea. It might make nashors tooth viable on her again. She needs some more built in defense though.

yea I have to admit in comparison to akali(most similar champion to diana) she's a bit underprivileged. akali's q and r get 100% spellvamp+ her passive is bonus spellvamp, she can enter stealth multiple times in a skirmish, and her dash is always ready with 3 charges where as diana has to land a difficult skillshot to get just 1 extra dash.

diana get's a mediocre shield requiring it to damage a unit in melee range for it's full effectiveness.

Anonagon2 votes

they also need to get rid of the "free 20% AS" and give her some base. This technique was a really stupid way of gutting her attack speed scaling and it makes items like Nashors less efficient than they should be

Valhalla Rising1 votes

{quoted}

they also need to get rid of the "free 20% AS" and give her some base. This technique was a really stupid way of gutting her attack speed scaling and it makes items like Nashors less efficient than they should be

I suppose thats possible, never gave it much thought.

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