Yeah we need to buff turrets
Not okay with
with
diving me at full health, he took more than 10 turret hits. I counted past 10, i kid you not lmao. That isnt fair in the slightest
Not okay with
with
diving me at full health, he took more than 10 turret hits. I counted past 10, i kid you not lmao. That isnt fair in the slightest
On the one hand, the turret isn't there to protect you. You're there to protect the turret.
On the other hand, if turrets get buffs, I wish it would be in the form of better AI. Turrets should target enemy champions in range that are hit by allied champion attacks instead of minions. The turret should also be able to change targets to the champion actively attacking allies (without resetting attack timer) so you can't just have your support AA and then sit on the outer edge of the tower's range absorbing aggro.
Yeah lets fk up melee champions even more ! Dont give riot ideas
Right because 10+ turret hits is balanced
[{quoted}](name=Afk Warding,realm=NA,application-id=3ErqAdtq,discussion-id=1lQZmXyE,comment-id=00010000,timestamp=2016-11-26T08:21:19.668+0000)
Right because 10+ turret hits is balanced

I mean, its more or less the fact hes a pure tank, if you ignited him or had executioners/morello he prob would have died easier, and i highly doubt it was 10, that would mean he was under the tower for at least 12 seconds...which brings the question....why weren't you attacking him...
I agree. I don't quite get why building Armor makes you almost immune to tower damage. I played a game as Zac jungle and dove into tower range to get a kill and literally just stood there tanking it while my ADC killed the tower. I mean, come on.
I feel like it should do something like base damage + 5% of max health so that tanks can still tank it, but they can't just have a picnic while doing it. Or maybe make it that if a tower hits an enemy champion, ally champions do increased damage to that champion.
I don't know for certain, but it looks like they reduced the AD on nexus towers, which is just crazy. Now 1 super minion can take down a tower if no one stops him. At least before it required two waves. Or at least increase the AS of nexus towers similar to how it is on Twisted Treeline. I realize that mode only has 1 nexus tower but still, nexus towers are the last line of defense. You'd think we'd have the strongest towers there.