About Heimerdinger...

Rew711··1 votes·637 views

I hate his Q. You cannot stop players from abusing the cool down feature. Why can't they up the cost of his turrets to 80 mana per turret?

I also wish that his R+E was more viable. The multiple bounces are nice to stun more than one enemy, but its no R+W or R+Q. Why can't his R+E just be a 1000 range area effect that stuns 1/1.5/2 seconds dealing 200/300/400 (+50% AP) damage? His range to cast the ability will be the same range as his normal E.

10 Comments

M Schumacher3 votes

Heimer is a win lane type champ.

He's pretty useless outside of lane, unless your team gets baited into fighting in a turret nest.

ZephyrDrake1 votes

if you make his Q cost mana then you would need to significantly buff his turrets and having something that stuns everything in a 1000 range and deals that much damage... my question would be... why would you ever use any of his other two upgraded ults?

Rew7111 votes

they cost 25 mana each

ZephyrDrake1 votes

{quoted}

they cost 25 mana each

80 >>>>>>> 25

Rew7111 votes

I don't understand...

(his cost is actually 20 mana)

This is to stop people from abusing the turret feature on Heimerdinger. If they lose 240 mana instead of just 60 mana, they might have a tougher time putting another after another when he will have 500 (300 + 200 mana item) mana at most in the start of the game.

Right now, its hard enough winning a lane against this bully when it takes around 8 or 9 turrets destroyed to get Heim to stop his ongoing assult. Those things deal like 12 to 34 damage per hit, per turret; that's 36 to 102 damage from all of them. Trying to kill one isn't as easy if they already are able to take that cool down to its lowest. They will obviously take 4 hits to kill.

If Heimerdinger's mana was increased, it would stop the early game push. It will also make playing against Heimerdinger fun again and those as him that are able to still do well feel more accomplished.

handsoffmydonger1 votes

most champs can 1 shot his turrets fairly early i mean really zed, morgana, malz, syndra. talon all can point and click his turrets away

Rew7111 votes

Even if they can, that's 1 of the 3. And he can replace it easily.

I also do not see Talon doing that with their range and the fact its risky when he'll need those abilities for Heimerdinger directly. For him to W all of those away just for Heimerdinger to try to E. Even if Talon E's to Heimerdinger, all he is able to do is Q, Heimerdinger still has turrets he can put down, his W, and his ultimate.

ZephyrDrake1 votes

{quoted}

I don't understand...

(his cost is actually 20 mana)

This is to stop people from abusing the turret feature on Heimerdinger. If they lose 240 mana instead of just 60 mana, they might have a tougher time putting another after another when he will have 500 (300 + 200 mana item) mana at most in the start of the game.

Right now, its hard enough winning a lane against this bully when it takes around 8 or 9 turrets destroyed to get Heim to stop his ongoing assult. Those things deal like 12 to 34 damage per hit, per turret; that's 36 to 102 damage from all of them. Trying to kill one isn't as easy if they already are able to take that cool down to its lowest. They will obviously take 4 hits to kill.

If Heimerdinger's mana was increased, it would stop the early game push. It will also make playing against Heimerdinger fun again and those as him that are able to still do well feel more accomplished.

so... you want to take away the ONLY thing that makes him be even remotely playable because you are too lazy to pick one of the multiple counters that literally screws him over. If his mana was increased on his Q his turrets would need to be buffed heavily and so the rest of his kit since he literally has NOTHING else. So sorry but no, learn to play against him instead of whining about the ONE thing that he has going for him

Rew7111 votes

So, you are telling me his W and E and his R do nothing.

I'm also willing to negotiate this out. I only want 80 to stop his early, it can drop like this: 80/65/50/35/20. His late game will once again be safe. Even his levels 3 & 4 will be safe from this nerf. Riot doesn't even usually compensate for nerfs (like Iriella, Kassadin, Karma, etc.), I personally think he's never picked or banned because of his huge skill cap in his laning phase that trumps all others. (Unless someone else is super fed).

ZephyrDrake1 votes

{quoted}

So, you are telling me his W and E and his R do nothing.

I'm also willing to negotiate this out. I only want 80 to stop his early, it can drop like this: 80/65/50/35/20. His late game will once again be safe. Even his levels 3 & 4 will be safe from this nerf. Riot doesn't even usually compensate for nerfs (like Iriella, Kassadin, Karma, etc.), I personally think he's never picked or banned because of his huge skill cap in his laning phase that trumps all others. (Unless someone else is super fed).

his entire thing is that he is an EARLY game champion, he is TERRIBLE anywhere past the laning phase unless he gets fed beyond belief. Sure you want to make his ONE thing that makes him be remotely viable go away? i don't mind. Just don't expect him to be used at all which is what you are proposing right? for him to be a insta lose champion? since that's all that will be left of him, the champion you pick when you want to lose

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